Jumat, 09 Mei 2008

Walkthourgh -Chapter 12: Liberation-

Dwarf Camp
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Required Party: Hero, Roog, Rahal
Shops: Depends on characters recruited (temporary Headquarters)
Items: 1,000 Potch, Skullcap (If you didn't get before)

Watch the scenes. Miakis temporarily leaves your party, with Roog behind you for now. Luserina is in the Dwarf Camp near the Inn and allows you to change party members. Certain characters (such as Viki) are not available at this point, unfortunately.

Take the Mining Cart (to the southeast) back to the Deep Twilight Forest. From the forest, head back through Spinacks to the Sauronix side. But head southeast of Sauronix to find Gordius. You can not enter Gordius with any
women in your party at all, unfortunately. So take all women from your party and your Entourage when trying to enter.
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Gordius -- Dragon Horse Lair
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Required Party: Hero, Roog, Rahal
Enemies: Assassin, Vampire Bat
Items: Old Book 13, Spun Silver Armor, Sound Set 2, Pale Moon Necklace, All out Strike Epic

After a short scene, enter the house just south of you to find the OLD BOOK 13. Now head all the way south to the "Lair Entrance" for a scene. Nick, Ax, and Yoran join the party. Head back into the town, and enter the house to the
far west (it's somewhat hard to see) for a great scene. When you gain control, head south down the sloping stairs until you reach the bottom for a scene. Enter the Dragon Horse Lair (press up against the wall by the waterfall).

Once in the Dragon Horse Lair, head north and save your game. Follow the path until you reach an intersection, where you should head all the way west until you reach the end. There are two chests here that contain some SPUN SILVER ARMOR and the SOUND SET 2. Go back to the intersection and head east to find a second intersection. Head east here to find a PALE MOON NECKLACE. Go back to the intersection and head northwest. Follow this path until you reach some large puddles of water.

At the water, head all the way west and then north to find a path up. Now on your way back east, watch a short scene. You are forced into a battle with 4 Assassins. After the battle, Georg joins your party.When you regain control, head north to where the Dragons where captive and open the chest in here for the ALL-OUT STRIKE EPIC. Now we need to get out of here, but there will be random encounters now. Follow the path out of the Lair Entrance.
Exit Gordius and head back to the Deep Twilight Forest, where you should take the mining carts back to the Dwarf Camp.
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Dwarf Camp
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Required Party: Hero, Georg
Shops: Depends on characters recruited (temporary Headquarters)
Items: 1,000 Potch, Skullcap (If you didn't get before)
Characters: Georg, Craig Laden, Lance

Speak with Lucretia in the northeastern tent for a scene. Tell Georg "I never felt that way" and he -finally- joins you as a Star of Destiny. When you regain control, exit the Inn. Head back and speak with Lucretia. During this scene, Craig and Lance join you as Stars of Destiny. Now, we need to go to Ceras Lake Ruins.

To get to Ceras Lake Ruins from the Dwarf Encampment, examine the same Mine Cart you've been using to get to the Deep Twilight Forest, and a new option has been added. Choose the Ruins.
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Ceras Lake Ruins
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Required Party: Hero, Zweig
Suggested Level: 50
Mini-Boss [Water Vein]: King Mantik (Iron Fists, Fire Sealing Piece, Crab, 16,500 Potch, 40 party SP)
Items: Earth Ring
Characters: Flail, Nick, Yoran, Ax

Head through the Water Vein to the east and open the chest when you come upon it for an EARTH RING. Continue east into the Ruins.You'll actually be near the end of the ruins. Head east up the path until you reach the top, where you should continue north into the Dawn Rune room. After a short scene, head back south to the large water-y screen. Head back down the stairs and enter the door to the Water Vein. Continue back west and to the Dwarf Camp again.

Once back in the Camp, SAVE YOUR GAME, and then speak with Lucretia. Flail, Nick, Yoran, and Ax join your army as Stars of Destiny. Battle automatically starts.
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War Battle 9: -The Recapture-
Rewards: (Victory+) 30,000 Potch, Fog Robe
Battle Goal: Halve Total enemy forces.
Defeat Conditions: Hero's unit or Raja's unit are destroyed.
Foes: ArcShip (HP:200), ComShip (HP:200), Archer (HP:200), Maha (HP:300), Childerich (HP:300), Jidan HP:300)

Like many battles before this, this battle takes place on both land and in Ceras Lake. Fortunately, the odds are more tipped in your favor at this point, because the enemy barely has more forces than you.

Note: Dragon Horse Cavalry can go on Land AND Water, much like the Beavers. Very useful.You start off very far from the enemy forces, and you should also note that you have forces on the lake. Hopefully you have a few Archers or Rune Archers on the lake so that you can pick off the ground forces once the Ships are taken down. Picking off enemies with Barrage from the sea is a nice way to dent their forces without taking damage to your own.

If you pick them off with Arrows from the lake while at the same time have your ground units slaughtering them and pushing them back up noth, you can probably get through the battle with less than 100 Casualties if you do it
properly. Not a hard battle at all.

Note that by bringing Childerich's HP down to 1/3 total you can end this battle prematurely as well. This is most easily done by targeting him with spells and Barrage from the side of the lake.
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Watch the scene, and your Headquarters is now at its most developed state.
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Headquarters
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Required Party: Hero
Shops: Depending on characters you have recruited.
Items: Shield Orb, Thunder Piece, Intermediate Combat

After the scenes, you are given a choice. I suggest holding off on the decision to save your game. Now choose whichever you like, though I chose Childerich in my first game, because he's an evil bastard. Choosing Childerich
will have you defend Doraat, choosing the Southern Mountain Corps will have you defend Sable.

Also, there's a few new items to get as well. Head into the -Ceras Lake Ruins-and follow the path straight until you reach the area near the end (that has a long vertical drop in it.) Walk down this long path to the very bottom. It's
a loooong walk down, but at the very bottom you'll find some chests containing a SHIELD ORB, a THUNDER PIECE, and the INTERMEDIATE COMBAT.
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Doraat -- War Battle 10-1
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Required Party: Hero
Enemies: Elite Soldier (Sword), Elite Soldier (Bow)
Boss: Bahram, Imperial Guardx5
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War Battle 10: -Childerich Pursuit Battle-
Rewards: (Victory+) 35,000 Potch, Windspun Cape
Battle Goal: Get the Hero to Doraat.
Defeat Conditions: The Hero or the Dahak are destroyed.
Foes: Archer (HP:300), Rune Archer (HP:300), Cavalry (HP:300), Rune ArcShip (HP:300), ArcShip (HP:300), ComShip (HP:300), Ram (HP: 300), Dilber (HP:400), Bahram (HP:400), Childerich (HP:400)

Like the previous Doraat battle, you must fight this one on both land and water. Your forces are fairly balanced of Land and Water, so make sure you take advantage of both groups of forces. Remember certain special groups of
characters (the Dragon Calvary, Beavers, etc) can go on both land and water to suit your needs, so make sure you use them. Also remember that you can target land forces with your Barrage and certain spells. That will help considerably.

Like the previous battle in Doraat, the goal is to JUST get your Hero's unit there, not to kill everyone. Killing everyone is just a bonus that gives you treats. Be VERY careful with Dilber's unit though, he is quite strong. Remember to save the Dawn Rune until you get close to the gates to clear a path so that the Prince can make a run for them and end the battle.
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Watch a scene. Lucretia allows you to choose your party members. If you make the wrong selection during this scene, you can always speak with her again to choose again.
Head northeast through the city of Doraat. As you approach the Fortress a scene plays.
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Boss: Bahram, Imperial Guardx5
Rewards: The Shredding S1, Resurrection Piece1, Berserk Blow S1

This is rather sad, is it not?
Bahram, like most of Godwin's troops, comes with a backup of Soldiers. Therefore, you must get rid of them all as fast as you can. Abilities like Maze of Steel Co-Op and multiple high level Rune spells will get rid of the foes.

Bahram is QUITE nasty with his magic spells and high speed. He uses Ice magic for around 150-200 to everyone, depending on magical defense. Use abilities that stop magical attacks from hitting (such as Earth Magic) to reduce the damage Bahram can do to your party, and make sure to heal every round with at LEAST Shield Magic, Water Magic is better. As long as you can prevent the magical damage and heal every round this battle is winnable.
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Watch a rather sad scene and you're automatically brought back to Headquarters.
*skip down to the HQ section*
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Sable -- War Battle 10-2
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Required Party: Hero, Dinn
Enemies: Armes Soldier (Sword), Armes Soldier (Bow)

Note: You can only do the Sable battle if you did not choose Doraat. Which is the better choice? Either works, but Doraat probably has more story to it, as Sable deals with Armes.
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War Battle 10-2: Armes Pursuit Battle
Rewards: (Victory+) 45,000 Potch, Windspun Cape
Battle Goal: Get Hero to Sable.
Defeat Conditions: The Hero is killed.
Foes: Cavalry x2 (HP:300), Rune Archer x2 (HP:300), Infantry x2 (HP:300), Spear (HP:300), Archer (HP:300), Jidan (HP:400)

This battle will probably remind you a bit of the Lordlake defense, but this time you have a goal in mind. Save your Dawn Rune casting until the very end, as the goal is to push all the way through to Sable. Keep your party to the
north and south, while your main force remains in the center, somewhat behind. While you draw the attention of the forces, have your Hero run for the town.

You need to be careful with this strategy though, as there are Archers with Barrage around the town who will push you back. Bring at least one Archer type to protect your Prince's unit from Barrage and the other foes. The
enemies in this battle are not particularly hard, but reaching your goal can be. Especially when constantly pushed back. Try brings Zerase with you so you can use her Star Rune to help push multiple of them back.

All in all, this is a much harder battle than Doraat2 is, because Like Lordlake, the fighting is everywhere and you will be inturrupted constantly. I also highly suggest massive amounts of Rune Archers (Jeane/Eresh with Extra or
Viki as the last works well, as does a Party of Levi/Josephine/Killey) to reduce damage done. Try to avoid having too many characters on foot, since there are also quite a few Cavalry units.
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After the scenes, Lucretia allows you to choose your party members. Select the best members you have, as you will be fighting a boss. Dinn is a required member.
Follow the north path of Sable all the way until you can not go further, and then head northeast, all the way east, and onto the next screen. Watch a scene.
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Boss: Jidan Guisu, Armes Soldierx5 (Sword)
Rewards: Vengeful Child S1, Mother Earth Piece1

Jidan, like most bosses, has his own little set of bodyguards to back him up. Casting area of effect spells will get rid of them, but if you don't have any of those on you, take down the sword users first, as there are far more of than there are of Jidan.

Treat this battle like most previous battles in the past. Jidan is not a particularly strong boss, and this battle is a rather anti-climatic way to end the whole Armes portion of the game. I personally prefer Doraat, but Maha is awesome. This is a nice battle for revenge if you chose to defend your castle.
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Headquarters
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Required Party: Hero
Shops: Depending on characters you have recruited.
Characters: Haleth
Head to the War Room for a scene. Cius, Lelei, and Lucretia join your party. Before we head out to do what Lucretia says though, lets go recruit one of the last characters in the game (or the last, if you recruited Eresh earlier.)
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Character: Haleth
Location: Hershville/Headquarters
Time to Recruit: After reacquiring your Headquarters from Childerich.
How to Recruit: First, head to Hershville, and speak with Haleth on 1F of the large Administration building. You will be blown off by him, so don't freak out. Go back home, and head to the very bottom of your Headquarters (Level 3
Headquarters) where the Bar is (the northwestern corner or the lowest level). Here, you will see a scene with Logg and smuggling. Now go back to Hershville and enter the house near the Armor Shop) with Logg NOT in your party to see a scene.

Now you'll need to wait a bit (do some quests, play some mini-games and whatnot) and come back to Hershville. Speak to the NPC in the Administration building where Haleth used to be and he tells you Haleth has fled. Go back to
your Headquarters, and head back down to the Tavern where you first saw the scene with Logg about the smuggling/black market. You'll find Haleth here.
Speak with him and ask him to join you. Haleth is a missable character, if you do not get him before taking Stormfist.
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After recruiting Haleth, it's time to head to Yashuna. Viki can teleport you there, or you can take the boat.
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Yashuna Village
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Required Party: Hero
Shops: Depending on characters you have recruited.
Characters: Shula Valya, Nifsara, Sharmista

Enter the Great Hot Springs (the main one) Inn and watch a scene. Head upstairs with Sharmista now in your party, and enter the door to the east (it's somewhat hidden) for another scene. Surprisingly, Shula is male

When given the choice, accept Shula's offer and he, Sharmista, and Nifsara will join you as Stars of Destiny.
Head back to your Headquarters.

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