Jumat, 09 Mei 2008

Walkthourgh -Chapter 11: Choices-

Headquarters
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Required Party: Hero, Miakis
Shops: Depending on characters you have recruited.

Make sure you give your shiny new Golden Hammer to Dongo before continuing. This will allow you to sharpen your weapons up to level 15. It is quite expensive, but worth it.

To continue on with the game, head into the Infirmary and speak with Lyon. After the scenes, head back down to see Lyon again. After a short scene, go upstairs and speak with Lucretia.After this scene, you must go to Sauronix. Unfortunately, we'll have to take the long way around. Exit the War Room and watch a scene with Logg and Lunn.
You can not teleport with Viki at this point, so head to the boat and have Logg take you to the Baska Mines.
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Baska Mines -- Dwarf Camp
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Required Party: Hero, Miakis, Logg, Lun
Enemies: Assassin
Bosses: Raging Assassin
Shops: Trading Post, Armor, Item, Inn, Runes, Appraisal
Items: 1,000 Potch, Skullcap (If you didn't get before)
Characters: Wabon, Gunde

Head through the, probably familiar by now, path to the Dwarf Camp. Once you've reached the camp, watch a scene. Gunde joins your party again. Head northeast to where you recruited your Blacksmith to find Wabon again (He's in yellow.) Watch a short scene with him. Wabon joins your party now. Head slightly southeast, and examine the mining cart for another scene. Examine it again and you'll end up in a new area of the mines. Watch a scene and fight off the two Assassins. Logg, Gunde, and Lun leave your party. Head west and examine the next Mine Cart to reach the next screen.Here, continue west to another mine cart for a short scene.
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Boss: Raging Assassin
Rewards: Crazed Orb, Thunder Piece1

Like most assassins, the Raging Assassin sticks with Fire elemental magic and physical attacks (along with his Shrike Rune.) He is very fast, so make sure you heal whenever you need to at the end of every round, since you will likely
not get the chance on the next round. He has both average physical and magical defense, so attack with whatever you feel necessary. Also, the Assassin has low HP, so the battle will be over quickly, especially compared to the prevous boss fight.
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Continue up the stairs to the west, and enter the Deep Twilight Forest. Wabon and Gunde join you as Stars of Destiny, and Wabon leaves your party. Unfortunately, we need to get out of this hell-hole of a forest now. Don't worry! You're near the exit. Keep pressed against the western wall and exit he forest.
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Sauronix Castle
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Required Party: Hero, Miakis
Enemies [World Map]: Condor Zombie, Stone Golem, Killer Tiger, Salamander, DoReMi Elf
Mini-Boss [World Map]: Rock Golem (Magical Piece1, ?Statue, Earth Ring, 33,000 Potch, 90 Party SP)
Shops: Inn, Items x2, Armor, Trading, Runes, Appraisal, Physical Training, Magical Training, Blacksmith (Level 12)
Items: DragonHorse Choker, Elementary Combat, Old Book 12, Thunder Piece, White Rose Brooch, Untold Clarity Epic (only if you didn't get them before) Flowing Piece
Characters: Roog, Rahal

To get back to Sauronix, we need to head back through Port Spinacks. Walk over the long bridge to the east and exit back to the world map. Enter Sauronix to the southeast.

Watch a short scene at the entrance. Head back to Spinacks (you can not use the Blinking Mirror to get to your castle, don't try) and go through back to the Deep Twilight Forest. Watch a scene in here with Roog and Rahal. You automatically enter the bottom level of Sauronix. Roog and Rahal join your party.Head up the Stairs to find a FLOWING PIECE to the west. Now head all the way southeast back to the shops (Blacksmith, Armor, etc) and head into the Castle. Follow the northeastern path here up the many sets of stairs and
enter the Commander's (Craig's) room. Roog and Rahal join you as Stars of Destiny.

Head back down the long sets of stairs and back to the bottom of Sauronix. Speak with Flail and Lance (the dragons) and they will take you back to the Wharf. Head back through Spinacks and to the Deep Twilight Forest.
In the forest, press against the eastern wall to enter the "Water Vein" in the Baska Mines again. Take the Mine Carts back to the Dwarf Camp. Head back through the mines to the boat, where you need to go back to your Headquarters.
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Headquarters
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Required Party: Hero, Miakis, Roog, Rahal
Shops: Depending on characters you have recruited.

Head up to the War Room. You are now given a choice on which battle to fight. The Lelcar battle is MUCH easier than the battle in Lordlake, and that is what I suggest you do. There is no difference in story plot of what you choose,
other than battle difficulty.
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War Battle 8: -Lelcar Defense Campaign 2-
Rewards: 5,000 Potch
Battle Goal: Halve total enemy forces or survive for 10 minutes.
Defeat Conditions: Hero's unit or the Dahak are destroyed, or the enemy reaches Lelcar.
Foes: Cavalryx2 (HP:200), Rune Archer (HP:200), ComShip (HP:200), Ram (HP:300), ArcShip (HP:300), Bahram (HP:400), Childerich (HP:300), Dilbert (HP:300)

This battle takes place on both the ground and the water. Unlike the first battle of Lelcar, this one does not take place in the town, rather it takes place outside of it.

This is literally a "Protection" battle. If the enemy reaches Lelcar, the game is over, so make sure you fend them off. You need to keep a defensive stance somewhat away from the town, but not too far. Keep your allies close together, and only go forward a bit, but far enough from Lelcar, so that it takes the enemy a longer time to reach you (you only need to survive for 10 minutes.) You only need to get Godwin's troops down to 1,200, but that takes quite a bit of work on its own. So how you want to work the battle in your favor is your own choice.

A few things to note: When group troops are near the water, you can target them with abilities like Barrage. But so can the enemies. So keep your allies away from the water, but try to push the enemies near it, giving you
some free damage. This also works with abilites like Recover, and the Flowing and Dawn Runes.

I find what works best in this battle is to focus on both the ships and the ground units. If you take down the ships and half of the ground units, then the battle will end and you won't have to deal with the stronger story characters.
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If you chose Lelcar, skip this next War battle.
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War Battle 8-2: -Lordlake Defense Campaign-
Rewards: 5,000
Battle Goal: Halve total enemy forces, or survive for 10 minutes.
Defeat Conditions: Hero is killed, or the enemy reaches Lordlake.
Foes: Archerx2(HP:200), Infantryx2(HP:200), Cavalry (HP:200), Maha (HP:300), Jidan (HP:300)

Unlike Lelcar, this battle takes place on the ground and the ground only. This gives you some disadvantages because your ground troops are naturally weaker than your ship troops (you have no Beavers, for example.)You need to stop the enemies from reaching Lordlake at all costs. What is best is not moving your troops too far from Lordlake, but moving them far enough away so that when you fight off the Southern Mountain Corps they aren't cashed into Lordlake itself. It is a delicate balance, but if you push too far ahead you may suffer unnecessary casualties.Of the two goals, your units will determine which is the easier. If you try for the 10 minute goal you will need a lot of Recover or Flowing Runes to live through the large scale assault. To get the half enemy units you will need to have a lot of Rune Archers and skills like Charge that avoid damage. Zerase with a Star Rune and "Extra" will help quite a bit as well. A well balanced group of Cavalry, Archers, and Infantry is required. Two of each, though three Archers will help.

The most dangerous foes in this battle will be the Archers. They have 2 Barrages each, which makes them quite nasty. Each other enemy you've faced had only had 1 special ability before, so be wary of this.Also, the first thing you'll notice is that this is pretty much an all out brawl right from the get-go. Every single enmy will approach you, so you need to get all of your troops up to where you plan to make your stand (probably around the middle of the screen.) When every enemy is clumped together Zerase's Star Rune will help considerably. Also if you get your Hero right into the center of the fold, he and Zerase together can take out a large amount of foes with their special abilities all together. Be caureful with this though, because the Archers will slaughter you.

I could argue that this is one of the hardest, if not the hardest, War Battles in the game. Pretty much everything happens at once, and right from the start you should know if you're going to win or lose. It's all or nothing here. I
suggest going to Lelcar if you're not confident in your abilities in War. They give the same items anyway, and the story does not change.
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Watch a scene.
This is a VERY important decision. If you choose to stay and protect your castle, a certain character will die and it will be IMPOSSIBLE to get 108 Stars of Destiny. Therefore, the better choice is to flee your castle. Choose "Okay, let's go with your plan!" and continue the scene when you're ready.

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