Jumat, 09 Mei 2008

Walkthourgh -Chapter 9: Truth-

Doraat
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Required Party: Hero, Lyon, Zerase
Suggested Level: 40
Enemies: Godwin Soldier (Bow), Godwin Soldier (Sword)
Bosses: Alenia, Godwin Soldierx5 (Sword)
Items: Quad Tactic, Window Set 6, Pale Moon Casque, Blue Gate Piece, Crane Wing Tactic, Flame Ring, Guardian Chain, Blinking Rune Piece, Triple Harmony Epic
You first need to get into Doraat, and so you must fight your way.
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War Battle 6: -Doraat Siege-
Rewards: (Victory+) 18,000 Potch, Guardian Scarf
Battle Goal: Get [Hero] to Doraat.
Defeat Conditions: Hero or the Dahak are destroyed.
Foes: Archerx2 (HP:200), Infantry (HP:200), Spearx2 (HP:200), ArcShip x2 (HP:300), Ram (HP:300), ComShip(HP:300), Alenia (HP:300)


This will be a somewhat difficult battle. There are many enemies, and your goal is not to kill them all, rather to get your Hero into the path of Doraat itself. Make sure you save the Dawn Rune until you are close to Doraat so that you can push back any enemies that surround your Hero's unit. Also, give the Hero as many Charges as you can, so that he can reduce the damage he takes in case someone attacks him. Lastly, and most importantly, have your ground
troops STAY AWAY FROM THE WATER! The ships around Doratt will fire at you on the land if you get too close to them.


Like the batle in Lelcar, this battle takes place in both Land and Sea. Also like the battle in Lelcar, you can completely ignore the sea battle if you so desire, but it is not reccomended. After a few rounds, a short scene plays. One group of Archers guarding Doraat is destroyed, so you get a free 200 deaths.Keep your party together, but keep them all to the north somewhat, while your Hero's group is to the south. The goal is to draw the troops away from Doraat, so if you can do that you're good. This is sometimes difficult though, so you may just have to charge in there with your Hero and have a few backup characters and hope for the best. Just remember that you have the Dawn Rune and it will clear a nice path for you when you need to enter Doraat. As you actually enter Doraat, Alenia uses a last ditch attack to try and get you away, but it does not work. Continue the battle as you were normally.
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The journey through Doratt is going to be rather rough. Bring your best party members along with plenty of medicines to keep yourself alive. Also bringing a character like Murad to heal you after battle will help considerably.
Note: There are a lot of items in Doraat. . .But getting them now is a pain in the ass because of the large amount of random encounters. If you don't want to get them, you should come back later (after the events here) to obtain
them, as some are rather good.


Head through the door to the southeast (its somewhat hidden). Follow the long path east, southeast, and up the stairs here for the QUAD TACTIC. Continue east and follow the path all the way (its ~very~ long) for the WINDOW SET 6.
Now head All the way back to where your allies are waiting (another long walk . Once you reach them, head through the northeastern door and follow the path through the town. There are two chests to the far northwest, which contain a PALE MOON CASQUE and a rare BLUE GATE PIECE. At the very far south of this area (near the water) you'll find another chest containing the CRANE WING TACTIC. Northeast of this you'll find a FLAME RING. Head back north and enter the large building, which seems to be the Lord's manor (AKA the Fortress)
Watch a scene in here.
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Boss: Alenia, Godwin Soldierx5 (Sword)
Rewards: Red Ribbon, ?Painting


Like most battles, there are many foes in this. You also must deal with Alenia, who wields the powerful Twilight Rune. The main difficulty with the Twilight Rune are the status effects that it can cause. Have your Hero ready to cast his "Time of Wakening" whenever necessary.Like always, cast as many area-of-effect spells as possible on the first round. This should hopefully kill all, or most of, the Godwin Soldiers around Alenia. Their combined damage will be what kills you, rather than Alenia herself.


Note that Alenia is strong versus magic though, so after killing off the Godwin soldiers you may have to rely on physical attacks to kill her. Fire magic and the Dawn Rune are the only magics that seem to work well on her. . .
Fortunately, Alenia does not have any particular resistence to physical attacks, so that should be the best way to take her down.
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Watch a short scene. When you regain control, head through the western door. Head south, and enter the door just south of the stairs. There's a chest in here that contains a GUARDIAN CHAIN. Head back to the main room (where you fought Alenia) and head through the eastern door. There is a door hidden to the north of the stairs (hard to see) but if you go through it, there are two chests. Open them for a BLINKING RUNE PIECE and the TRIPLE HARMONY EPIC. Head upstairs here, and follow the path back downstairs. Approach the door for a scene

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Duel 5: Loyalty -Hero vs Miakis-
Attack: Okay...Here I come.
Attack: Ow, ow! Now it's my turn!
Attack: Hey that really hurt, now you're going to get the same!
Attack: No! I wont give up yet!
Special: Prince, can you handle this one?
Special: Ouch that hurt, I'll get you this time!
Special: Time for you to go beddy-bye!
Special: Now I'm going to get really serious!
Defense: Ow ow, you've really got your eyes open prince!
Defense: Hey that really hurt, are you trying to make me cry?
Defense: All right prince, show me how good you've gotten
Defense: I guess I've got to be a little more careful too.


Miakis is a rather predictable enemy in the Duel, and she does not have any particular pattern of attack. She is rather balanced, so just make sure to watch her carefully.
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Watch a scene.
Note: If you have Jeane at this point, there is a special scene you will see with she and Zerase. It is. . .rather interesting.
Another Note: Once you finish all the events surrounding Doratt, you can teleport back there and exit. There is a DoReMi Elf wandering around outside the walls.
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Headquarters
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Required Party: Hero, Lyon, Miakis
Shops: Depending on characters you have recruited.
Characters: Miakis
You automatically return to Headquarters. Miakis joins you as a Star of Destiny. Now head upstairs to the top level of the castle (4F) and speak with Zerase in the Sealed Room. Watch a scene. Head back downstairs and speak with Georg. Watch the scenes. Now we need to go recruiting again.
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Recruitment
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Characters: Levi, Bergen, Norma, Ernst, Gavaya, Raven
Note: If you never recruited Wilhelm and Mueller before, this will be your
VERY last chance to recruit them, so make sure that when you speak with them, bring Viki. They are in Doraat.
Also, if you missed your armorer, Mohsen, you can recruit him in Doraat as
well, as long as you buy 100,000 Potch worth of items from him.
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Character: Levi
Location: The "Big Hole"
Prerequisite: Having spoke with him once before
Time to Recruit: After taking Doraat.
How to Recruit:
Head to the "Big Hole" northwest of Rainwall and speak with Levi. You'll need
to have spoken with him before to get him to join. He will join you
automatically after the battle with Doraat if you speak with him.
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Bergen joins along with Levi.
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Character: Norma
Location: Raftfleet
Prerequisite: Having recruited Levi, and having seen the scene with Norma and
Ernst in Stormfirst at the very beginning of the game.
Time to Recruit: After taking Doraat.
How to Recruit: First, and most important, you need to have spoken with Norma at the beginning of the game, during the Sacred games at Stormfist. When you're about to leave Stormfist, she will ask you if you know a great Mage, and you can say you only know some Queen's Knights, but she thanks you for the gesture. She then leaves. After taking Doraat, you'll find Norma in Raftfleet. Head to the Inn, and enter one of the two rooms, where you'll find Norma. Ask her to join you, and then come back with Levi in your party. After the scenes take Norma and Ernst to your castle and they will join you permanently.
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Ernst joins along with Norma.
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Character: Gavaya
Location: Raftfleet
Prerequisite: Norma, Faylen, Viki
Time to Recruit: After taking Doraat.
How to Recruit: Bring Norma, Faylen, and Viki to speak with Gavaya in Raftfleet. With all three in your party, watch a scene. Gavaya is near the Inn, and where Oboro's ship is/was. He joins you automatically.
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Character: Raven
Location: Sable/Headquarters
Prerequisite: Oboro, Egbert, Taylor, and Marina
Time to Recruit: After taking Doraat.
How to Recruit: Head to Sable and speak with the Lord, Solis, to hear of his problems. Head
back to Headquarters and speak with Oboro. Choose to try and catch him again. Now, go speak with Egbert (he's in the Inn) and he gives you the Family Tree Chart. Head back and speak with Oboro. Watch the scene. Go to the Inn (at the Headquarters) and spend the night. Watch another scene, and now you must find "Crow". Watch the scenes, and "Crow" is introduced as
Raven. Choose to keep him in jail. After the scenes, head down to the empty room beneath the Inn (it's near "Lelcar") and speak with Raven. Ask him to join you, and after a scene he will.
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Headquarters
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Required Party: Hero, Lyon
Shops: Depending on characters you have recruited.
When you're ready to continue on with the game, go to the War Room. Now you must select three parties, one with Roy and Zerase, one with Kyle, and one with the Hero, Miakis, Sialeeds, and Lyon. The Roy and Zerase party will be the easiest party, since Zerase is a naturally overpowered character, so you do not need to send your strongest characters to this party. Send a few strong characters with your hero though, since his battle will be rather rough. Kyle will probably have the hardest battle of the three parties, so you should send most of your strongest characters with him.

You won't need more then one more mage in Roy's group, so send them all with the Hero and Kyle. In the Hero's battle, magic will not be too useful, since the boss is very much a tank-like character. So send your mages with Kyle and your physical attackers with the Hero. Watch the scenes (speaking to Kyle during the interlude gives you a. . .rather entertaining view of Sialeeds.)
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The Queen's Campaign
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War Battle 7: -New Queen's Campaign-
Rewards: (Victory+) 20,000 Potch, Spun Silver Armor
Battle Goal: Get Roy's unit to Lymsleia's position.
Defeat Conditions: Roy's unit is destroyed.
Foes: Archerx2 (HP:200), Cavalryx3 (HP:200), Spearx2 (HP:200), Zahhak(HP:300), Alenia (HP:300), Lymsleia (HP:300)

Rather then your Hero's unit, Roy's unit will be the one playing the key rolein this battle. Once again, the goal is not too destroy the enemies, but toget Roy up to Lym and the Knights. What you should do is have everyone butone or two units (Roy's and another for backup) head north while Roy stays somewhat south or in the middle area. Once all of the enemies charge your main force, then Roy needs to make a run right through the center to the Queen. This battle is quite easy compared to some of the previous battles, but note that you will need to get your hands dirty this time. Fortunately, pretty much every enemy drops a goody, and you will WANT to kill the foes here, as you get rare items like Guardian Gloves, Rage Pieces, Mother Earth Pieces, and
so on. The battle ends once Roy gets within atack range of Zahhak and Alenia.
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Watch the scene. You are thrust into three consecutive boss battles, which characters depending on whom you chose in the earlier scene with Lucretia.
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Boss: Alenia, Elite Soldierx3 (Sword), Elite Soldierx2 (Bow)
Because of the ever-so-powerful (overpowered) Zerase, this battle is exceedingly easy. Normally, I tend not to use her because she is soover powered, but because she is a required member in this battle, you willhave no problem. Use Zerase's Meteor Shower for the first few rounds to take down nearly.

Note that Alenia is quite a bit more dangerous this time, and will dodge/counter most every physical attack you do to her. So you'll need strong magic spells to actually damage her effectively. Unfortunately, she takes around half damage from magical attacks this time, as well. She is quite a tank. She also uses Fire Magic this time around, which is not the most dangerous, unless you have a lot of low levelled characters in this battle party. If this is true, the key to winning is keeping Zerase alive. Having two or three mages will help considerably as well.
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Watch a short scene and the battle changes to Kyle.
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Boss: Zahhak, Elite Soldierx3 (Sword), Elite Soldierx2 (Bow)

Like Alenia, Zahhak will dodge and counter most physical attacks, so you'll need to get rid of him with magic. Also like Alenia, he is a serious brute and takes little damage from magic, and normal damage from physical atacks, so you have the worst of both worlds to deal with. I suggest physical attacks, or level 4 spells, since anything less then a level 4 spell will barely dent Zahhak.

Of the three battles in the Queen's Campaign, this is probably going to be the hardest, because you have no overpowered characters to back you up. Slaughter all of the foes with area spells (Wind, Lightning, and Fire) on the first round so that you take less damage. Hopefully you have around 3 mages with you, so that you will be able to minimize the amount of damage you take on
this first round. If this party is not strong, expect a few deaths.
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The scene changes to the Hero.
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Boss: Galleon, Elite Soldierx5 (Sword)
Rewards: Rage Sword Orb

Depending on how you played, this battle will either be quite easy, or a pain in the butt. Because most of your party is chosen for you, you are rather stuck with your choice and battle strategy. Hopefully you were able to get Miakis at least a Killer Rune or a Magic Drain Rune (if not a Killer), to improve her usefulness before this battle, as well as sharpen her weapons. Quite simply, Galleon is a tank. He takes very little damage from physical and magical attacks. He also has his Elite Soldier's to back him up, so you'll need to get rid of them with area attacks before anything else. When it is just Galleon, you will need to decide what your strongest attacks are
and pummel him with them. Expect this battle to last some time, since Galleon has high HP along with the defense and magical defense. Also, if you have not spent the time recruiting every character and getting the best gear possible, you may need to resort to physical attacks near the end of the battle and hope for the best.
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Watch the scene. Sialeeds and Lyon leave your party.
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Headquarters
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Required Party: Hero, Miakis
Shops: Depending on characters you have recruited.
Characters: Galleon

Watch the scenes. Head to your room and watch a scene (one of the best in the game!) with Galleon, Kyle, and Miakis. When you regain control, head downstairs and enter the Infirmary. Watch a scene. Note that for some time Miakis will be running around behind you instead of Lyon. Fortunately, Miakis is excellent in battle, and can be used as a physical attacker or a mage.
Head back up to 4F and speak with Zerase in the Sealed Room. Zweig and Lorelai are required members of your party at this point. Head back to the War Room and speak with Lucretia. Exit and watch another scene.

Now, if you noticed, Viki will not allow you to teleport out of the castle. So exit to the outer edge, and act as if you were going to walk out. Watch a scene with Galleon. Ask him to join, and he joins you as a Star of Destiny. After all of the scenes, we need to go recruiting again.
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Recruitment
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Characters: Haswar, Isato, Urda, Eresh (Maybe), Hazuki, Cathari
Note: If you haven't been speaking with Oboro, and have not recruited him at this point, you have permanently missed him.
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Character: Haswar
Location: Lunas
Prerequisite: Takamu
Time to Recruit: After the Queen's Campaign.
How to Recruit: With Takamu in your party, head to Lunas. After recruiting Zegai you'll originally have your first chance to speak with Isato and Urda. Urda will lead you to Lunas and after the Queen's Campaign, head into the Oracle's Conclave in Lunas with Urda and watch a scene with Haswar and Isato. Haswar asks to come with you, so accept.

Now you need to bring Isato and co. out of Lunas through the secret path. Note that you do not need Takamu in your party any longer. Near the exit, all three join you permanently. Head back to the castle where they leave your party.
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Isato joins along with Haswar.
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Urda joins along with Isato and Haswar.
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Character: Eresh
Location: The "Big Hole," Sindar Ruins
Prerequisite: Jeane
Time to Recruit: After the Queen's Campaign.
Note: Eresh and another character share the same Star of Destiny. If you get Eresh you will be unable to obtain this "other" character, who I will not spoil. Let's just say he is rather...entertaining. This character joins as the final character in the game, but only if you do not have Eresh.
How to Recruit: After the Queen's Campaign ends, you'll find a note in your comment box from
Jeane. She teases you and tells you about a surprise in the ruins she took you to. Head towards the far end of the area before the Sindar Ruins and you'll meet Eresh. Ask her "Is there some way we could help?" and she will join your party.

Make your way back through Jeane's dungeon all the way to the very end where you saw the scene with Jeane (and she joined your party) for another short scene. Enter the newely opened tomb for a new dungeon. This will be VERY annoying, so come prepared, and with a lot of free inventory space. Follow the path until you reach an intersection. Head west and follow this
path until you reach a chest containing a DARK AMULET. Go back to the intersection and continue south. Head west again here and open the chest for a PALE GATE PIECE. Once again, head back to the intersection and continue south.

At the next intersection, head south to find a chest containing a VOICE SET 5. Go back to the intersection and head east. Follow this path until you reach a STONE OF MAGIC at the very end. Not head back a bit (until you had to turn)and examine the north wall. A secret door will open here. This is a new (even more annoying) area. Head north immediately and open the
chest at the end for a WINDSPUN RING. Head back to the intersection and go west until you reach another. Go north here and open the chest for a RESURRECTION PIECE. Head back to the intersection and go south until you reach (guess what?) another intersection. Open the chest to the west here for an IMMORTAL MEDICINE and continue south. Follow this path for some time until you reach another intersection. Go south and open the chest for a BLINKING
RUNE PIECE. Head back north and continue west and follow the path to the end. Press X at the wall for a new path to be revealed.

On this new screen again, follow the path until you reach an intersection. Take the north fork to obtain the OLD BOOK 4. Head back south and follow the rather long path until you reach another intersection. Head north here and you'll obtain a FOG ROBE from the chest. Head back to the intersection and go south. Soon, you'll reach (our good friend. . .) another intersection. Go
west here and open the chest for some ARMES ARMOR. Go back and continue south. Follow the path once again until you reach the intersection. Take the eastern path and open the chest here for a PROSPERITY HAT. Go back and take the northern fork. Press X at the wall to reveal a Save Point. I suggest usingit, that was some annoying dungeon . Head through the path to the north. When you enter this final room, a scene plays. Finally!
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Boss: Shepcesska
Rewards: Sacred Oath Epic, Cyclone Piece1, Mother Earth Piece1

I've actually heard of quite a few people having trouble with this boss, so don't come in unprepared. I have to admit, he is QUITE nasty. He uses Soaring Bolt on your entire party. Soaring Bolt is 900+ damage divided among all allies, so that means you'll probably take around 150+ for each member. Unless you have very high levels you'll want to have someone healing every round. I personally used Kyle with a Flowing and Magic Absorb Rune for this. The boss will cast this spell most every round, which is why he is particularly dangerous. When you don't know what you're in for he may actually slaughter you. Whats worse about the Soaring Bolt is that it stuns. if it stuns all of your healers, you might have a rough time. In my own opinion, he is, technically, harder than the final boss of the game. Though he is not really (probably. . .), he has a high damage capacity.

I suggest NOT using Silent Lake on this boss, as tempting as it might seem. Your characters will be silenced by this spell as well, and even with a good tank (Galleon with a Firefly Rune, for example, makes a good tank in this battle. You can't parry/dodge every attack this boss makes, its impossible) you will take 100 or more damage an attack. Because of this, it is highly risky to not be able to heal and be taking that much damage
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Eresh now joins your party. That was a lot of work! You still need to get out too. . .
Note: There is a mini-boss called Hellsteed you can find in this chamber. Fighting him is a bit difficult (he has strong area fire attacks, much like the boss we just faced) But if you can take him down you'll get a powerful Blood Scale Male, a Unicorn Orb (ew), a Boundary Piece1, 82,500 Potch, and 100Party SP.
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Character: Hazuki
Location: Port Spinacks
Prerequisite: Belcoot
Time to Recruit: After the Queen's Campaign.
How to Recruit: Take Logg's boat to Port Spinacks, walk over the loooooong bridge (its at the
far south) to reach the western side of Spinacks. Over here, you'll findHazuki. Speak to her -without- Belcoot in your party, and tell her that you know Belcoot. Come back to her with Belcoot in your party. After a short scene, Hazuki will join you.
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Character: Cathari
Location: Port Spinacks/Hershville
Time to Recruit: After the Queen's Campaign
How to Recruit: Take Logg's boat to Port Spinacks, and then find the man near the Save Orb.
Speak with him and he tells you about Hershville Naval Base. After learning about this, head back to your boat, and talk to him like youwant to go back to your base. This time, however, he asks you where you want to go. Answer Hershville Naval Base. You will find Cathari near the exit to Hershville Naval Base. She is in the yellow cloak. Speak with her, and she tells you she wants to meet an old friend. head back to Spinacks. In Spinacks you'll meet Cathari again (she's on the long bridge separating the sides of town.) Take her to Lucretia (you must choose to, or you will miss Cathari) in your Headquarters. After a short scene, Cathari will join you. Cathari is VERY easy to miss, so it is most reccomended you get her at your first chance.
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Hershville Naval Base
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Required Party: Hero, Miakis
Shops: Items, Armor, Runes, Physical Training, Magical Training,
Items: Intermediate Magic, Blinking Rune Piece, Voice Set 2, Thunder Piece
Characters: Cathari
Two items in this area are outside of the Administration building. The Intermediate Magic is especially nice. Two more items are found in the rooms on the top level of the Administration building, these are the VOICE SET 2 and a very rare THUNDER PIECE.

Walkthourgh -Chapter 10: Shadow-

Port Spinacks
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Required Party: Hero, Miakis, Lorelai, Zweig
Shops: Item, Runes, Armor
Items: Pale Moon Boots, Thunder Helm, Rage Piece, Stone of Skill
Characters: Hazuki
To get to Port Spinacks, speak with Logg and he will allow you to travel there by boat.

Note: You can buy Killer Orb's in Spinacks, but I highly suggest against it. You can win them from battles in the "Big Hole" and save 300,000 Potch. Headjust north of where you land and you'll find two chests, which contain some PALE MOON BOOTS and a THUNDER HELM. Also, on the far western side of town (across the bridge) to the far north you'll find a RAGE PIECE and a STONE OF SKILL.
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Sauronix Castle
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Required Party: Hero, Miakis, Lorelai, Zweig
Enemies [World Map]: Condor Zombie, Stone Golem, Killer Tiger
Mini-Boss [World Map]: Rock Golem (Magical Piece1, ?Statue, Earth Ring, 33,000 Potch, 90 Party SP)
Shops: Inn, Items x2, Armor, Trading, Runes, Appraisal, Physical Training, Magical Training, Blacksmith (Level 12)
Items: DragonHorse Choker, Elementary Combat, Old Book 12, Stone of Evasion, Sound Set 5, Thunder Piece, White Rose Brooch, Untold Clarity Epic(Downstairs)
Characters: Rania

Exit Spinacks from the far east and head southeast on the world map to find Sauronix Castle.
When you enter Sauronix, watch a short scene. Enter the doors to the west. There is a chest in here that contains a DRAGONHORSE CHOKER. Head back, and head to the far north of the town. In one of the houses to the north you'll
find a chest containing the useful ELEMENTARY COMBAT (finally!) which lets your Physical Tutor rank go up to A. Also, to the north east (not the far northeast, just northeast) you'll find the OLD BOOK 12. In the house near here
you'll find two chests, which contain a STONE OF EVASION and the SOUND SET 5. That's all the goodies for now, so head back to where you found the DRAGONHORSE CHOKER and enter the large building.

Watch a scene.When you regain control, exit Craig's room into the main hall. There's a chest to the east containing a THUNDER PIECE.

Note: If you head down the stairs at the southeastern corner of this room you'll find another area of town (at the bottom of many sets of stairs). The Rune Shop here has a rare Orb to sell for 300,000 Potch. If you can afford
it, it would be nice to put on a physical attacker.Exit into the main town. After a short scene, the goal is the Deep twightlight Forest. First, let's recruit another character though.
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Character: Rania
Location: Sauronix
Prerequisite: Miakis or Rahal
Time to Recruit: After visiting Craig for the first time.
How to Recruit: Bring Miakis or Rahal to Rania's house in Sauronix (its in the northern portion of town) for a strange scene. Exit the house for another scene. Go back inside and speak with Rania again. Ask her to join you.
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After recruiting Rania, head back to Port Spinacks. Once in Port Spinacks, exit from the -western- side this time. On the World Map, head northwest and enter the Deep Twilight Forest.

Note: You'll find the Untold Clarity Epic and a White Rose Brooch in a secret area of Sauronix. Head all the way down to the lowest level (from the stairs in the southeast by the Inn) and then head all the way west once outside. You'll eventually find a rather long set of stairs going upwards. Follow this path all the way up, and you'll change screens. The White Rose Brooch is in an easy to see chest, but the Untold Clarity Epic is impossible to see. Untold Clarity is actually at the very far southeast. Here, you'll see a Dragon Horse (who actually, is looking right at the chest). You'll need to run around in the shadows pressing X until you find it. This is one of the harder chests in the game to find.
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Deep Twilight Forest -- Ruins
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Required Party: Hero, Lyon, Lorelai, Zweig
Suggested Level: 45
Enemies [Forest]: Tarantula, Killer Tiger, Ghost Holly, Big Creeper, Stone Golem
Enemies [Ruins]: Bone Soldier, Magic Shield, Bronze Sun, Millioneye, Malifaux, Unicorn Zombie
Mini-Boss [Forest]: Rock Golem (Magical Piece1, ?Statue, Earth Ring, 33,000 Potch, 90 Party SP)
Mini-Boss [Ruins]: Copper Sun (Violence Piece, Flame Ring, Scorched Earth Armor, 33,000 Potch, 60 party SP)
Items: Window Set 5, Pent Tactic, Old Book 6, Cyclone Piece, Mother Earth Piece, Cape of Destiny, Guardian Gloves, Fujiwara Gauntlets, Golden Hammer
Characters: LaTiDo, Killey

This is going to be rather annoying. Just expect it to be a lot of twists and turns and random encounters. Most of the paths are hidden as well, so it will be a pain to try and find any items.

Follow the path until you can head south down the path. At the end of this path is the WINDOW SET 5. Head back up and continue east. Follow the path south pressing on the eastern wall. Eventually, you'll press yourself into a
long hidden path, and at the end you'll find a PENT TACTIC (if you end up back on the main path you went too far north and you passes the chest). Go back to the main path, and now press against the western wall instead of the eastern wall. Eventually, you'll find another path, and this one contains the OLD BOOK 6.

Follow the main path up (there are a lot of annoying twists and whatnot to the very top. If you get lost, you're probably on a large O shape area and need to head back the way you came a bit. Also about 3/4 of the way through
it is quite hard to see, but you will seem to be stuck to the left are with a dead end and a large O to the right, but there is a path in-between these two.When you finally reach the end (it probably takes a while -_-) continue north to reach a Save Orb and the ruins.

Once inside the ruins, head north and open the chest for a CYCLONE PIECE. Now head around the room in either direction and exit to the north. On the next screen, continue north through the door.In this new area, head east and follow the path until you reach the intersection. Continue west here, and follow the path south until you change
screens. Continue south and open the chest for a MOTHER EARTH PIECE. Head west and follow the path to the next screen. Open the chest here for a CAPE OF DESTINY. Now head east and north at the intersection. Watch a scene. Open the chests in here for some GUARDIAN GLOVES and some FUJIWARA GAUNTLETS. Head through the door to the north.

In this new area, circle around the room either way (it doesn't matter) and exit to the north. Open the chest here for the GOLDEN HAMMER (yay!) and head west to the next screen. Follow this path until the intersection, and then
head east and north to find a Save Orb. Save now, and continue north to the next screen. Watch a scene. During this scene, you will be given the option to let Killey join you, but ONLY if you finished the events revolving Killey
earlier in the game in Agate Prison and your Headquarters. Head north for another scene.
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Boss: Ancient Creeper
Rewards: Pale Gate Piece1, Silver White Robe, Cyclone Piece1, ?Painting

Finally, a single target boss! Unlike most every other boss in the game, let this boss feel the full force of your powers right from the get go. The boss has high magical and physical defense though, so even with your strongest
attacks, damaging him can be somewhat difficult.This boss likes to prefer area attacks that can do upwards 100 damage to your entire party, as well as cause poison status. Have "Time of Awakening" ready at all times in case many characters get poisoned at once, since poison will kill you faster than the bosses attacks will. Also have an area-of-effect healing spell ready, such as from the Shield Rune or Kindness Drops from a Water/Flowing Rune. Don't let anyones HP get below 200 or so. Even though the boss is slow the poison will kill you quickly.
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Continue north to the next screen for a scene. After the scene, you need to exit the ruins the way you came. At the end of the ruins, ask Killey to join you (and if you did everything right) he will.
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Character: Killey
Location: Forest of Twilight -- Ruins
Prerequisite: Having seen the events with Killey before the Queen's Campaign
Time to Recruit: In the Forest of Twilight Ruins
How to Recruit: After getting your Headquarters, you need to put Lorelai and Cius in your party. Head to Agate Prison (from Baska Mines) with these two in your party, and you'll encounter Killey in one of the cells.Head back to Headquarters, where you'll find Killey again with Zweig and Lorelai (near the exit.) Head up to the Sealed Room for another scene. This will trigger events later on when you can find and recruit him.Once you reach the Forest of Twlight -- Ruins, you'll encounter Killey once again in a cutscene. Let him join you. After you exit the ruins, ask Killey to join you, and he will.Killey is a missable character. If you do not meet him in Agate Prison before the Queen's Campaign you have missed him permanently.
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Exit the Deep Twilight Forest.

Walkthourgh -Chapter 11: Choices-

Headquarters
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Required Party: Hero, Miakis
Shops: Depending on characters you have recruited.

Make sure you give your shiny new Golden Hammer to Dongo before continuing. This will allow you to sharpen your weapons up to level 15. It is quite expensive, but worth it.

To continue on with the game, head into the Infirmary and speak with Lyon. After the scenes, head back down to see Lyon again. After a short scene, go upstairs and speak with Lucretia.After this scene, you must go to Sauronix. Unfortunately, we'll have to take the long way around. Exit the War Room and watch a scene with Logg and Lunn.
You can not teleport with Viki at this point, so head to the boat and have Logg take you to the Baska Mines.
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Baska Mines -- Dwarf Camp
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Required Party: Hero, Miakis, Logg, Lun
Enemies: Assassin
Bosses: Raging Assassin
Shops: Trading Post, Armor, Item, Inn, Runes, Appraisal
Items: 1,000 Potch, Skullcap (If you didn't get before)
Characters: Wabon, Gunde

Head through the, probably familiar by now, path to the Dwarf Camp. Once you've reached the camp, watch a scene. Gunde joins your party again. Head northeast to where you recruited your Blacksmith to find Wabon again (He's in yellow.) Watch a short scene with him. Wabon joins your party now. Head slightly southeast, and examine the mining cart for another scene. Examine it again and you'll end up in a new area of the mines. Watch a scene and fight off the two Assassins. Logg, Gunde, and Lun leave your party. Head west and examine the next Mine Cart to reach the next screen.Here, continue west to another mine cart for a short scene.
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Boss: Raging Assassin
Rewards: Crazed Orb, Thunder Piece1

Like most assassins, the Raging Assassin sticks with Fire elemental magic and physical attacks (along with his Shrike Rune.) He is very fast, so make sure you heal whenever you need to at the end of every round, since you will likely
not get the chance on the next round. He has both average physical and magical defense, so attack with whatever you feel necessary. Also, the Assassin has low HP, so the battle will be over quickly, especially compared to the prevous boss fight.
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Continue up the stairs to the west, and enter the Deep Twilight Forest. Wabon and Gunde join you as Stars of Destiny, and Wabon leaves your party. Unfortunately, we need to get out of this hell-hole of a forest now. Don't worry! You're near the exit. Keep pressed against the western wall and exit he forest.
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Sauronix Castle
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Required Party: Hero, Miakis
Enemies [World Map]: Condor Zombie, Stone Golem, Killer Tiger, Salamander, DoReMi Elf
Mini-Boss [World Map]: Rock Golem (Magical Piece1, ?Statue, Earth Ring, 33,000 Potch, 90 Party SP)
Shops: Inn, Items x2, Armor, Trading, Runes, Appraisal, Physical Training, Magical Training, Blacksmith (Level 12)
Items: DragonHorse Choker, Elementary Combat, Old Book 12, Thunder Piece, White Rose Brooch, Untold Clarity Epic (only if you didn't get them before) Flowing Piece
Characters: Roog, Rahal

To get back to Sauronix, we need to head back through Port Spinacks. Walk over the long bridge to the east and exit back to the world map. Enter Sauronix to the southeast.

Watch a short scene at the entrance. Head back to Spinacks (you can not use the Blinking Mirror to get to your castle, don't try) and go through back to the Deep Twilight Forest. Watch a scene in here with Roog and Rahal. You automatically enter the bottom level of Sauronix. Roog and Rahal join your party.Head up the Stairs to find a FLOWING PIECE to the west. Now head all the way southeast back to the shops (Blacksmith, Armor, etc) and head into the Castle. Follow the northeastern path here up the many sets of stairs and
enter the Commander's (Craig's) room. Roog and Rahal join you as Stars of Destiny.

Head back down the long sets of stairs and back to the bottom of Sauronix. Speak with Flail and Lance (the dragons) and they will take you back to the Wharf. Head back through Spinacks and to the Deep Twilight Forest.
In the forest, press against the eastern wall to enter the "Water Vein" in the Baska Mines again. Take the Mine Carts back to the Dwarf Camp. Head back through the mines to the boat, where you need to go back to your Headquarters.
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Headquarters
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Required Party: Hero, Miakis, Roog, Rahal
Shops: Depending on characters you have recruited.

Head up to the War Room. You are now given a choice on which battle to fight. The Lelcar battle is MUCH easier than the battle in Lordlake, and that is what I suggest you do. There is no difference in story plot of what you choose,
other than battle difficulty.
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War Battle 8: -Lelcar Defense Campaign 2-
Rewards: 5,000 Potch
Battle Goal: Halve total enemy forces or survive for 10 minutes.
Defeat Conditions: Hero's unit or the Dahak are destroyed, or the enemy reaches Lelcar.
Foes: Cavalryx2 (HP:200), Rune Archer (HP:200), ComShip (HP:200), Ram (HP:300), ArcShip (HP:300), Bahram (HP:400), Childerich (HP:300), Dilbert (HP:300)

This battle takes place on both the ground and the water. Unlike the first battle of Lelcar, this one does not take place in the town, rather it takes place outside of it.

This is literally a "Protection" battle. If the enemy reaches Lelcar, the game is over, so make sure you fend them off. You need to keep a defensive stance somewhat away from the town, but not too far. Keep your allies close together, and only go forward a bit, but far enough from Lelcar, so that it takes the enemy a longer time to reach you (you only need to survive for 10 minutes.) You only need to get Godwin's troops down to 1,200, but that takes quite a bit of work on its own. So how you want to work the battle in your favor is your own choice.

A few things to note: When group troops are near the water, you can target them with abilities like Barrage. But so can the enemies. So keep your allies away from the water, but try to push the enemies near it, giving you
some free damage. This also works with abilites like Recover, and the Flowing and Dawn Runes.

I find what works best in this battle is to focus on both the ships and the ground units. If you take down the ships and half of the ground units, then the battle will end and you won't have to deal with the stronger story characters.
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If you chose Lelcar, skip this next War battle.
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War Battle 8-2: -Lordlake Defense Campaign-
Rewards: 5,000
Battle Goal: Halve total enemy forces, or survive for 10 minutes.
Defeat Conditions: Hero is killed, or the enemy reaches Lordlake.
Foes: Archerx2(HP:200), Infantryx2(HP:200), Cavalry (HP:200), Maha (HP:300), Jidan (HP:300)

Unlike Lelcar, this battle takes place on the ground and the ground only. This gives you some disadvantages because your ground troops are naturally weaker than your ship troops (you have no Beavers, for example.)You need to stop the enemies from reaching Lordlake at all costs. What is best is not moving your troops too far from Lordlake, but moving them far enough away so that when you fight off the Southern Mountain Corps they aren't cashed into Lordlake itself. It is a delicate balance, but if you push too far ahead you may suffer unnecessary casualties.Of the two goals, your units will determine which is the easier. If you try for the 10 minute goal you will need a lot of Recover or Flowing Runes to live through the large scale assault. To get the half enemy units you will need to have a lot of Rune Archers and skills like Charge that avoid damage. Zerase with a Star Rune and "Extra" will help quite a bit as well. A well balanced group of Cavalry, Archers, and Infantry is required. Two of each, though three Archers will help.

The most dangerous foes in this battle will be the Archers. They have 2 Barrages each, which makes them quite nasty. Each other enemy you've faced had only had 1 special ability before, so be wary of this.Also, the first thing you'll notice is that this is pretty much an all out brawl right from the get-go. Every single enmy will approach you, so you need to get all of your troops up to where you plan to make your stand (probably around the middle of the screen.) When every enemy is clumped together Zerase's Star Rune will help considerably. Also if you get your Hero right into the center of the fold, he and Zerase together can take out a large amount of foes with their special abilities all together. Be caureful with this though, because the Archers will slaughter you.

I could argue that this is one of the hardest, if not the hardest, War Battles in the game. Pretty much everything happens at once, and right from the start you should know if you're going to win or lose. It's all or nothing here. I
suggest going to Lelcar if you're not confident in your abilities in War. They give the same items anyway, and the story does not change.
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Watch a scene.
This is a VERY important decision. If you choose to stay and protect your castle, a certain character will die and it will be IMPOSSIBLE to get 108 Stars of Destiny. Therefore, the better choice is to flee your castle. Choose "Okay, let's go with your plan!" and continue the scene when you're ready.

Walkthourgh -Chapter 12: Liberation-

Dwarf Camp
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Required Party: Hero, Roog, Rahal
Shops: Depends on characters recruited (temporary Headquarters)
Items: 1,000 Potch, Skullcap (If you didn't get before)

Watch the scenes. Miakis temporarily leaves your party, with Roog behind you for now. Luserina is in the Dwarf Camp near the Inn and allows you to change party members. Certain characters (such as Viki) are not available at this point, unfortunately.

Take the Mining Cart (to the southeast) back to the Deep Twilight Forest. From the forest, head back through Spinacks to the Sauronix side. But head southeast of Sauronix to find Gordius. You can not enter Gordius with any
women in your party at all, unfortunately. So take all women from your party and your Entourage when trying to enter.
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Gordius -- Dragon Horse Lair
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Required Party: Hero, Roog, Rahal
Enemies: Assassin, Vampire Bat
Items: Old Book 13, Spun Silver Armor, Sound Set 2, Pale Moon Necklace, All out Strike Epic

After a short scene, enter the house just south of you to find the OLD BOOK 13. Now head all the way south to the "Lair Entrance" for a scene. Nick, Ax, and Yoran join the party. Head back into the town, and enter the house to the
far west (it's somewhat hard to see) for a great scene. When you gain control, head south down the sloping stairs until you reach the bottom for a scene. Enter the Dragon Horse Lair (press up against the wall by the waterfall).

Once in the Dragon Horse Lair, head north and save your game. Follow the path until you reach an intersection, where you should head all the way west until you reach the end. There are two chests here that contain some SPUN SILVER ARMOR and the SOUND SET 2. Go back to the intersection and head east to find a second intersection. Head east here to find a PALE MOON NECKLACE. Go back to the intersection and head northwest. Follow this path until you reach some large puddles of water.

At the water, head all the way west and then north to find a path up. Now on your way back east, watch a short scene. You are forced into a battle with 4 Assassins. After the battle, Georg joins your party.When you regain control, head north to where the Dragons where captive and open the chest in here for the ALL-OUT STRIKE EPIC. Now we need to get out of here, but there will be random encounters now. Follow the path out of the Lair Entrance.
Exit Gordius and head back to the Deep Twilight Forest, where you should take the mining carts back to the Dwarf Camp.
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Dwarf Camp
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Required Party: Hero, Georg
Shops: Depends on characters recruited (temporary Headquarters)
Items: 1,000 Potch, Skullcap (If you didn't get before)
Characters: Georg, Craig Laden, Lance

Speak with Lucretia in the northeastern tent for a scene. Tell Georg "I never felt that way" and he -finally- joins you as a Star of Destiny. When you regain control, exit the Inn. Head back and speak with Lucretia. During this scene, Craig and Lance join you as Stars of Destiny. Now, we need to go to Ceras Lake Ruins.

To get to Ceras Lake Ruins from the Dwarf Encampment, examine the same Mine Cart you've been using to get to the Deep Twilight Forest, and a new option has been added. Choose the Ruins.
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Ceras Lake Ruins
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Required Party: Hero, Zweig
Suggested Level: 50
Mini-Boss [Water Vein]: King Mantik (Iron Fists, Fire Sealing Piece, Crab, 16,500 Potch, 40 party SP)
Items: Earth Ring
Characters: Flail, Nick, Yoran, Ax

Head through the Water Vein to the east and open the chest when you come upon it for an EARTH RING. Continue east into the Ruins.You'll actually be near the end of the ruins. Head east up the path until you reach the top, where you should continue north into the Dawn Rune room. After a short scene, head back south to the large water-y screen. Head back down the stairs and enter the door to the Water Vein. Continue back west and to the Dwarf Camp again.

Once back in the Camp, SAVE YOUR GAME, and then speak with Lucretia. Flail, Nick, Yoran, and Ax join your army as Stars of Destiny. Battle automatically starts.
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War Battle 9: -The Recapture-
Rewards: (Victory+) 30,000 Potch, Fog Robe
Battle Goal: Halve Total enemy forces.
Defeat Conditions: Hero's unit or Raja's unit are destroyed.
Foes: ArcShip (HP:200), ComShip (HP:200), Archer (HP:200), Maha (HP:300), Childerich (HP:300), Jidan HP:300)

Like many battles before this, this battle takes place on both land and in Ceras Lake. Fortunately, the odds are more tipped in your favor at this point, because the enemy barely has more forces than you.

Note: Dragon Horse Cavalry can go on Land AND Water, much like the Beavers. Very useful.You start off very far from the enemy forces, and you should also note that you have forces on the lake. Hopefully you have a few Archers or Rune Archers on the lake so that you can pick off the ground forces once the Ships are taken down. Picking off enemies with Barrage from the sea is a nice way to dent their forces without taking damage to your own.

If you pick them off with Arrows from the lake while at the same time have your ground units slaughtering them and pushing them back up noth, you can probably get through the battle with less than 100 Casualties if you do it
properly. Not a hard battle at all.

Note that by bringing Childerich's HP down to 1/3 total you can end this battle prematurely as well. This is most easily done by targeting him with spells and Barrage from the side of the lake.
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Watch the scene, and your Headquarters is now at its most developed state.
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Headquarters
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Required Party: Hero
Shops: Depending on characters you have recruited.
Items: Shield Orb, Thunder Piece, Intermediate Combat

After the scenes, you are given a choice. I suggest holding off on the decision to save your game. Now choose whichever you like, though I chose Childerich in my first game, because he's an evil bastard. Choosing Childerich
will have you defend Doraat, choosing the Southern Mountain Corps will have you defend Sable.

Also, there's a few new items to get as well. Head into the -Ceras Lake Ruins-and follow the path straight until you reach the area near the end (that has a long vertical drop in it.) Walk down this long path to the very bottom. It's
a loooong walk down, but at the very bottom you'll find some chests containing a SHIELD ORB, a THUNDER PIECE, and the INTERMEDIATE COMBAT.
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Doraat -- War Battle 10-1
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Required Party: Hero
Enemies: Elite Soldier (Sword), Elite Soldier (Bow)
Boss: Bahram, Imperial Guardx5
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War Battle 10: -Childerich Pursuit Battle-
Rewards: (Victory+) 35,000 Potch, Windspun Cape
Battle Goal: Get the Hero to Doraat.
Defeat Conditions: The Hero or the Dahak are destroyed.
Foes: Archer (HP:300), Rune Archer (HP:300), Cavalry (HP:300), Rune ArcShip (HP:300), ArcShip (HP:300), ComShip (HP:300), Ram (HP: 300), Dilber (HP:400), Bahram (HP:400), Childerich (HP:400)

Like the previous Doraat battle, you must fight this one on both land and water. Your forces are fairly balanced of Land and Water, so make sure you take advantage of both groups of forces. Remember certain special groups of
characters (the Dragon Calvary, Beavers, etc) can go on both land and water to suit your needs, so make sure you use them. Also remember that you can target land forces with your Barrage and certain spells. That will help considerably.

Like the previous battle in Doraat, the goal is to JUST get your Hero's unit there, not to kill everyone. Killing everyone is just a bonus that gives you treats. Be VERY careful with Dilber's unit though, he is quite strong. Remember to save the Dawn Rune until you get close to the gates to clear a path so that the Prince can make a run for them and end the battle.
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Watch a scene. Lucretia allows you to choose your party members. If you make the wrong selection during this scene, you can always speak with her again to choose again.
Head northeast through the city of Doraat. As you approach the Fortress a scene plays.
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Boss: Bahram, Imperial Guardx5
Rewards: The Shredding S1, Resurrection Piece1, Berserk Blow S1

This is rather sad, is it not?
Bahram, like most of Godwin's troops, comes with a backup of Soldiers. Therefore, you must get rid of them all as fast as you can. Abilities like Maze of Steel Co-Op and multiple high level Rune spells will get rid of the foes.

Bahram is QUITE nasty with his magic spells and high speed. He uses Ice magic for around 150-200 to everyone, depending on magical defense. Use abilities that stop magical attacks from hitting (such as Earth Magic) to reduce the damage Bahram can do to your party, and make sure to heal every round with at LEAST Shield Magic, Water Magic is better. As long as you can prevent the magical damage and heal every round this battle is winnable.
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Watch a rather sad scene and you're automatically brought back to Headquarters.
*skip down to the HQ section*
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Sable -- War Battle 10-2
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Required Party: Hero, Dinn
Enemies: Armes Soldier (Sword), Armes Soldier (Bow)

Note: You can only do the Sable battle if you did not choose Doraat. Which is the better choice? Either works, but Doraat probably has more story to it, as Sable deals with Armes.
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War Battle 10-2: Armes Pursuit Battle
Rewards: (Victory+) 45,000 Potch, Windspun Cape
Battle Goal: Get Hero to Sable.
Defeat Conditions: The Hero is killed.
Foes: Cavalry x2 (HP:300), Rune Archer x2 (HP:300), Infantry x2 (HP:300), Spear (HP:300), Archer (HP:300), Jidan (HP:400)

This battle will probably remind you a bit of the Lordlake defense, but this time you have a goal in mind. Save your Dawn Rune casting until the very end, as the goal is to push all the way through to Sable. Keep your party to the
north and south, while your main force remains in the center, somewhat behind. While you draw the attention of the forces, have your Hero run for the town.

You need to be careful with this strategy though, as there are Archers with Barrage around the town who will push you back. Bring at least one Archer type to protect your Prince's unit from Barrage and the other foes. The
enemies in this battle are not particularly hard, but reaching your goal can be. Especially when constantly pushed back. Try brings Zerase with you so you can use her Star Rune to help push multiple of them back.

All in all, this is a much harder battle than Doraat2 is, because Like Lordlake, the fighting is everywhere and you will be inturrupted constantly. I also highly suggest massive amounts of Rune Archers (Jeane/Eresh with Extra or
Viki as the last works well, as does a Party of Levi/Josephine/Killey) to reduce damage done. Try to avoid having too many characters on foot, since there are also quite a few Cavalry units.
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After the scenes, Lucretia allows you to choose your party members. Select the best members you have, as you will be fighting a boss. Dinn is a required member.
Follow the north path of Sable all the way until you can not go further, and then head northeast, all the way east, and onto the next screen. Watch a scene.
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Boss: Jidan Guisu, Armes Soldierx5 (Sword)
Rewards: Vengeful Child S1, Mother Earth Piece1

Jidan, like most bosses, has his own little set of bodyguards to back him up. Casting area of effect spells will get rid of them, but if you don't have any of those on you, take down the sword users first, as there are far more of than there are of Jidan.

Treat this battle like most previous battles in the past. Jidan is not a particularly strong boss, and this battle is a rather anti-climatic way to end the whole Armes portion of the game. I personally prefer Doraat, but Maha is awesome. This is a nice battle for revenge if you chose to defend your castle.
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Headquarters
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Required Party: Hero
Shops: Depending on characters you have recruited.
Characters: Haleth
Head to the War Room for a scene. Cius, Lelei, and Lucretia join your party. Before we head out to do what Lucretia says though, lets go recruit one of the last characters in the game (or the last, if you recruited Eresh earlier.)
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Character: Haleth
Location: Hershville/Headquarters
Time to Recruit: After reacquiring your Headquarters from Childerich.
How to Recruit: First, head to Hershville, and speak with Haleth on 1F of the large Administration building. You will be blown off by him, so don't freak out. Go back home, and head to the very bottom of your Headquarters (Level 3
Headquarters) where the Bar is (the northwestern corner or the lowest level). Here, you will see a scene with Logg and smuggling. Now go back to Hershville and enter the house near the Armor Shop) with Logg NOT in your party to see a scene.

Now you'll need to wait a bit (do some quests, play some mini-games and whatnot) and come back to Hershville. Speak to the NPC in the Administration building where Haleth used to be and he tells you Haleth has fled. Go back to
your Headquarters, and head back down to the Tavern where you first saw the scene with Logg about the smuggling/black market. You'll find Haleth here.
Speak with him and ask him to join you. Haleth is a missable character, if you do not get him before taking Stormfist.
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After recruiting Haleth, it's time to head to Yashuna. Viki can teleport you there, or you can take the boat.
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Yashuna Village
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Required Party: Hero
Shops: Depending on characters you have recruited.
Characters: Shula Valya, Nifsara, Sharmista

Enter the Great Hot Springs (the main one) Inn and watch a scene. Head upstairs with Sharmista now in your party, and enter the door to the east (it's somewhat hidden) for another scene. Surprisingly, Shula is male

When given the choice, accept Shula's offer and he, Sharmista, and Nifsara will join you as Stars of Destiny.
Head back to your Headquarters.

Walkthourgh -Chapter 13: Meetings-

Headquarters
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Required Party: Hero, Shula, Nifsara, Sharmista
Shops: Depending on characters you have recruited.
Note: If you have recruited Josephine, you'll see a little extra extertaining scene with she and Shula when you teleport back to the castle. Apparently, her name is "Yuma" . . .It was worth recruiting Josephine just for this scene.
Head to the War Room for a scene.
Note: Before continuing on with the game, make sure that you have every character that you want to have recruited if you want to get all 108 Stars of Destiny and see the best ending.
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Liberation of Stormfist
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Required Party: Hero, Shoon, Georg, Zerase
Enemies: Arrow Bat
Characters: Shoon
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War Battle 11: -Stormfist Siege-
Rewards: (Victory+) 60,000 Potch, Master's Garb
Battle Goal: Get the Hero to Stormfist.
Defeat Conditions: Hero of the Dahak are destroyed.
Foes: ArcShipx2 (HP:300), Rune ArcShp (HP:300), Ram (HP:300), ComShp (HP:300), Archer (HP:300), Cavalry (HP:300), Infantry (HP:300), Dilber (HP:400), Childerich (HP:400)

You are quite outnumbered here, but the goal is only to get the Hero to Stormfist. Still, that is going to be quite the challenge. Remember your trusty Dawn Rune when making a run for it near the end. . .The problem is that
there are so many characters protecting Stormfist picking them off is difficult without a whole lot of Rune Archers and boats with Barrage.When you start approaching the enemies, a familiar face from early in the game shows up to help you. He adds a good 200 allies to your cause and helps you drive back the enemies. Unfortunately, he is right in the enemies path and may have some trouble surviving unless you run for it from the start.
Like most battles previous, this takes place on both land and water.

Using Beavers and/or the Dragon Cavalry in the water will help considerably. The beavers are amazing in the water because of their speed and the Gnaw ability, so I highly suggest using them.In this battle, Archer's won't do too much good, surprisngly. This is true because the Cavalry here tend to stay behind, and the main foes are on foot, which is what Archers are weak to. Any type of Cavalry will be godly though, such as the Lindwurm Mercenaries.

Note that when you finally are able to break through to the city, you feel the true brunt of the Twilight Rune, and the battle ends.
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Watch a scene. Shoon -finally- joins you as a Star of Destiny. If you chose Eresh earlier, he will be your last Star, if not, you still have one more to go (whom you will get after these events.)

Note: I suggest bringing Richard, Belcoot, and Zegai, even if only in your Entourage. There will be a rather entertaining argument scene about a certain duel that is coming up if you bring them all.After picking your party members, you need to head down into the passage. Head directly saouth of Lucretia into the passage. This passage should look familiar, since you took it early in the game when you were chasing the Armes soldiers. Follow the passage to the end to the Basement. In here, enter the Gladiator area, and you'll find the door broken down. Head west and into the Infirmary. In here, the door to the Arena is locked, but you can -finally- enter the central Arena, where the Prince once dueled Shoon.

Note: At this point, you can choose who you want to Duel Childerich. I dueled him with the Prince, just for this Guide's sake, since he is the default.
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Duel 6: -Murderer- Hero vs Childerich
Attack: Gah!
Special: Gaaaahh!
Defense: Gunh Gunh Gunh Gunh Gunh. . .

Well... Childerich makes no direct comments so you have to judge him through the emotional state he's in. His heavy breathing means that he is going to defend, and the longer AAAAH's mean a special. He tends to prefer specials
over anything in the battle, and sometimes will special the entire battle away.
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After the scene, you end up in the horrible Arena.
Head up to 2F by the stairs to the east, and head east some more. Exit to Godwin Castle to the north.
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Godwin Castle
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Required Party: Hero, Shoon, Georg, Zerase
Enemies: Imperial Guard (Sword), Imperial Guard (Bow)
Bosses: Dilber, Imperial Guardx4, Sialeeds
Items: Immortal Medicine, Windspun Greaves, Royal Paradise Epic, Platinum Hammer, Windspun Gauntlets, Blood Scale Mail, Old Book 3, Windspun Helm
Head north and watch a scene with Dilber.
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Boss: Dilber, Imperial Guardx4
Rewards: Killer Orb, Thunder Piece1, Clay Guardian S1

Unlike previous bosses, you need to not go all out on this boss fight, since there will be many battles after this that you need to spend your MP on. Especialy try to save your level 4 MP, so try to use Co-Ops and whatnot instead of spamming MP on this boss.

Like most bosses, Dilber comes with some buddies. Dilber himself will probably be the only threat, since he attacks a line of characters instead of just one character. Earth Magic will help reduce the damage taken from attacks a bit,
but there is still some danger.After all of the Guards are gone, take down Dilber. Dilber will parry most of the time, so spells work better. Fortunately, Dilber will practically never counter your attacks so you're safe to attack him, even if your attacks do no damage.
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Watch the scene. From where you gain control head through the first doors and head east. Circle around the Godwin Castle, and enter the door to the northeast. Up here, head south at the intersection and you'll find an IMMORTAL MEDICINE. Head north at the intersection to find some WINDSPUN GREAVES. Head back to the intersection and head west. Head south and enter the door just southwest (it's hidden to the side) to find the ROYAL PARADISE EPIC. Exit this room, and circle around the room all the way to the west.

Enter the western door here for the rare PLATINUM HAMMER.Exit this room and head head all the way west. There will be an intersection, and go north here. Follow this path north and open the well hidden chest for some WINDSPUN GAUNTLETS. in which you should continue west. This will be the familir port. In the northwestern corner of this screen is a chest containinga BLOOD SCALE MAIL. Re-enter the castle. Ignore the north and south paths at his intersection and head back east to the far eastern intersection. If you want to save, enter the large central area to find a save point.

Now head to the far northern area and you will find two sets of stairs and a door. Go up the right set of stairs. Head south. The first door is locked, but you'll find the OLD BOOK 3 in the second room.Head to the far west side now and enter "Gizel's Room" to meet Sialeeds.
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Boss: Sialeeds
Rewards: Gale Orb

Sialeeds tends to prefer magic over physical attacks, so using spells like ancopy Defense will protect you from her Twilight Rune. The Rune causes mainly negative status effects, so make sure you have Time of Awkening Ready
to cast at all times. Having your main healer asleep can really cause some problems when trying to survive.
Sialeeds has weak physical defense, so attacking her with physical attacks will work over magical attacks. She doesn't tend to evade or counter either, so as long as you can avoid negative status attacks you should be fine.
-----------------------------------------------------
After the battle, there are still some items to get, and we need to get out of the dungeon. Enter the room north of Gizel's and open the chest for the WINDSPUN HELM. Head back downstairs for a scene.Head back upstairs with Lorelai, and enter the door that was once locked (the northeastern door) for a scene. Head back downstairs for another scene.
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Headquarters -- The Night Before the Decisive Battle
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Required Party: Hero
Shops: Depending on characters you have recruited.
Characters: Euram
Exit your room, wander around a bit, and then head back to your room for a scene.
After the scene, you now have access to Rainwall, and the VERY last character in the game!
--------------------------------
Character: Euram
Location: Rainwall
Prerequisite: Not having obtained Eresh.
Time to Recruit: After taking Stormfist, and seeing the scene of the liberation of Rainwall
How to Recruit: After the liberation of Rainwall, have Viki teleport you to Rainwall. Speak with Euram in the Barows Mansion. Follow him upstairs, where he will then join your army.You can ONLY get Euram if you did not get Eresh earlier in the game, because they share the same Star of Destiny.
--------------------------------
Head back to the War Room...make sure you have all the characters you want to recruit at this point!
Watch a scene in the War Room. During this night scene, it's fun to go around speaking with everyone, especially some of the story characters (Zerase, Zweig, and Haswar have some rather interesting conversation. . .)Entering Sialeeds' room nets you with a scene, so don't forget to check that out.

Head downstairs to speak with Lyon for a scene as well.After that scene, it opens up a conversation with Galleon and Silva, revealing a bit more of their relationship.There's a scene with Georg outside on the middle level, this is a good scene to watch and is very heartwarming.Near Viki on 1F you'll find a scene with Gavaya.The Dragon Cavalry has a scene for you to watch as well.When you're done speaking with everyone, watch the scenes. Head up to the War Room.

Walkthourgh -Chapter 14: Finale-

Sol-Falena Siege

Required Party: Hero
Enemies: None
Bosses: Sialeeds
Items: None
Characters: None
----------------------------------------------
War Battle 12: -Sol-Falena Siege-
Rewards: (Victory+) 80,000 Potch, Karaya Armband
Battle Goal: Get the Dahak into Sol-Falena.
Defeat Conditions: The Dahak [is] Destroyed.
Foes: Cavalry (HP:300), Rune Archerx3 (HP:300), ArcShp (HP:300), Rune ArcShp (HP:300), Ram (HP:300), ComShip (HP:300), Zaahak (HP:500), Alenia (HP:500)

This time, it's mostly an all out ship battle, with only a few ground forces.

Beavers and Dragon Cavalry are useful since they can go on both land and water when needed.
Well, ideally, you only need to get the Dahak into Sol-Falena. So technically, you will not need to deal with the ground forces at all if you are fast enough. Make a mad dash right through the center with the Dahak and clear a path with the other characters, and use the Star Rune Zerase) near the end on the last enemies to make them run away. That will give you a clear entry to Sol-Falena, if you want to take the quick way through the battle.

You can of course, kill the enemies normally and get their treats though. So it all depends on how you want to win the battle. Making a direct charge towards the port will win the battle more quickly, but also net you with less gifts.

This battle is not difficult, as long as you keep your party together, and break the passage open for the Dahak.

Head downstairs off the Dahak (add some party members with Luserina) and exit the Dahak. Speak with Logg and Lun who will take you to Sol-Falena.
-------------------------------------------
Boss: Sialeeds (Part 2)
Rewards: Magic Bracelet
Once again, Sialeeds uses the Twilight Rune like crazy, so abilities like Canopy Defense will work to your advantage to protect you from status effects that it can cause. Protecting yourself against statuses and being able to cure status effects is imperative to winning against Sialeeds.The most damaging ability Sialeeds has is an area ability that will hit all of your members with damage ranging from 100-300 (or more depending on magical defense). Being able to reduce damage, or protect yourself from this this attack is imperative to stopping character deaths. If you're using Georg, he'll probably end up dead from one hit of this spell.

The same with the last battle, Sialeeds tends to be weaker towards physical attacks than magical attacks. In fact, she takes around half damage from even the strongest magical attacks, so physical attacks are definitely the way to go. Unfortunately, she also tends to evade your physical attacks more, yet being a long range character, she will not parry and counter.
------------------------------------------------
Watch the scenes.
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War Battle 13: -Sol-Falena Siege 2-
Rewards: (Victory+) 100,000 Potch, Fortune Piece
Battle Goal: Get the Hero to Sol-Falena.
Defeat Conditions: Hero is killed.
Foes: Ram (HP:300), ComShipx2 (HP:300), Rune ArcShip (HP:300), ArcShpx2 (HP:300), Rune Archer (HP:300), Spear (HP:300), Zahhak (HP:500), Alenia (HP:500)

This battle will mainly be a pain because of the lack of saving between the Sialeeds battle and this one (hopefully you were able to save on the Dahak before this battle though.) Another thing that is somewhat a pain about this battle is the lack of control you have over your units. Most of your units you are stuck with at least 1-2 characters, so you can't make your own.

Putting two Ram type units on the right side of your characters (in the water) will help considerably, since there are three archers. All archers are weak to Rams. Anything less than two Rams will make this -extremely- difficult to survive if you have less than two Recovers. Its possible, but hard.This battle takes place on a rather small area, so your ground troops are
extremely limited, much like the battle in Lelcar. Because of this small area, the "Charge right through to the end and use the Dawn Rune" strategy will not work to reach the Sun Palace.

Also, you may have some trouble with the ship battles, since the ships outnumber you considerably. The ground battles will be easy, since you outnumber the enemy until you reach Alenia and Zahhak. And once you reach Alenia and Zahhak, all you need to do is have a few characters distract them while your prince runs into the palace. Easier said than done, but possible nonetheless.
------------------------------------------------
Sol-Falena
------------------------------------------------
Required Party: Hero, Miakis, Lyon
Bosses: Alenia, Zahhak, Raging Alenia, Raging Zahhak
Items: Sun Ring, Advanced Magic
Speak with Luserina to change party members.
Note: Luserina will remain in Sol-Falena from here on out, and will NEVER head back to your Headquarters. So if you want to do some mini-quests like the Bath scenes you are going to have to run back and forth from Sol-Falena to the Castle.

From Sol-Falena city, head all the way north to the Palace Plaza. Continue north into the Palace. In the central Palace, watch a scene.
------------------------------------------------
Boss: Zaahak, Alenia
Rewards: Viper Orb, Lion Orb
This time it's not only Zaahak or Alenia, but both together. For the final fight we must take them both down. Both Alenia and Zaahak have rather high defense, so damaging them with physical or magical attacks can be difficult, but it is nothing extrodiary.

Alenia likes to use fire magic over physical attacks, so protecting any weaker Magic Defense characters (like Georg) from magic will help considerably. Both characters are very good with Parrying and Countering, so normal physical attacks are somewhat risky if you do not have the armor to defend against their counterattacks.

Do not go all out in this battle, as there is a consecutive battle with the two right after this.
------------------------------------------------
Boss: Raging Zaahak, Raging Alenia
Rewards: Soaring Bolt Scr1, SilverWhite Emblem, Rage Piece1
Now it's the real deal. Most of what was said above applies to here as well, except now both have even higher defense towards physical attacks, so magical attacks are the way to go. Make sure you keep a tank in your front lines, but
even with a strong tank, Zahhak can deal some decent damage physically.The key is to choose who to get rid of first. Alenia, though definitely the weaker of the two, has less HP than Zaahak (though higher magical defense) and
tends to go down faster. If you take her down quickly you can deal with the physically stronger Zahhak who only has a single physical attack every round, which is not too difficult to deal with.
------------------------------------------------
Watch the scene. Note that you can not exit Sol-Falena at this time, nor can you stay at the Inn, unfortunately. Continue north to the Audience Chamber.
---------------------------------------
Duel 7: Victor -Hero vs Gizel-
Attack: It looks like we both got a little impatient. . .
Attack: Very nice Prince, but it's not over yet!
Special: You wouldn't let yourself get defeated in just one turn would you?
Special: Time to finish you off!
Special: Very nice...now I'll show you what I can do!
Special: Very nice, but do you think you can counter this next one as well?
Special: You should have shown me a move at least as powerful as this!
Defense: I think I felt that one a little bit...

Gizel is somewhat difficult to predict, as his Special sounds like an attack at times. He tends to special most of the time, but if you match him, the battle will be over before he does much other than special.
---------------------------------------
Watch the scenes. You gain control in the Sun Palace. Exit the Rune Room for a scene. You start in your familiar room in Sol-Falena. Exit, and Lyon joins your party. Head to the Audience Chamber (where you used to meet your mother
during the opening sequences) for a scene.
Note: Two rooms east of the Prince's, you'll find the Storage Room from the beginning of the game. The chests have refilled at this point, and now contain a SUN RING and the ADVANCED MAGIC. Also, speaking to the Maid in
Sialeeds' room will give you some insight to the story.The goal is Lunas, but there is a side area you can go to to get some fun items at first.
------------------------------------------------
West Palace
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Required Party: Hero, Lyon, Haswar, Isato, Zweig
Items: Windspun Ring, Windspun Cape, Advanced Combat, Illusion Tactic, Zen Sword Epic
The West Palace is in much the same location that the East Palace is, except to the West. Unfortunately, the game does not allow you to exit to the west, so you need to teleport to Stormfist and walk east along the road there.
The goodies found in West palace include a WINDSPUN RING, a WINDSPUN CAPE, the ADVANCED COMBAT, the ILLUSION TACTIC, and the ZEN SWORD EPIC.
------------------------------------------------
Lunas
------------------------------------------------
Required Party: Hero, Lyon, Haswar, Isato, Zweig

This is it. This is the end. When you're ready to finish the game, head toLunas (you can teleport there quickly with Viki.) Watch a scene in Lunas.
Note: From here on, if you are not on a New Game+, you can not use Georg in your party. Sorry.
Head into the Oracle's Conclave and exit the far western side. Head south down the stairs, and follow the slope through the door into the Purification Fountain. Watch a scene. Isato and Haswar leave your party. Head north
through the door. Follow the strange path to the Ashtwal Mountains.
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Ashtwal Mountains -- Ruins
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Required Party: Hero, Lyon, Zweig
Suggested Level: 55
Enemies: Visage Box, Wyvern, Raging Assassin, Billion Eyes, Copper Sun, Elite
Troop (Bow), Elite Troop (Sword), Terror Armor
Mini-Boss: Nemesis (Windspun Armor, Lightning Ring, ?Large Statue, 55,000 Potch, 100 Party SP)
Bosses: Girtabulu, Gudalim, Enmesharra, Final Boss
Items: Dragon Inscence, Hunter Orb, Blinking Rune Piece, Mixed Herbs, Sun Boots, Gray Hat, Royal Garb, Sun Armor, Sun Gloves, Fantasy Half Coat

Follow the path east for a scene, and save at the Orb. At the intersection, take the eastern path, and then head south. Follow this path along the path until you reach the far eastern wall. Follow this path north until you can head west, where you open can the chest for a DRAGON INSCENCE. Go back to the intersection and continue west and go north when you can. Open the chest up here for a HUNTER ORB. Head back and continue west until you can go north
again. Follow the path northeast over the gap.Over here, press against the eastern wall and head all the way east (across the first intersection) until you can go south. Open the chest here for a BLINKING RUNE PIECE. Now head back west to where you first entered this second area, and continue west and southwest (pressing against the
southwestern wall). You'll eventually come across another chest, this one containing some MIXED HERBS. Head north, and follow the northeastern path and you'll come across the ruins, which is where you need to be.
---
Like most Sindar dungeons, this place is going to be. . .not so fun. We need to split into three parties (-_-) for this. Make sure each party is capable of fending for themselves in this section, since they will need to be fighting their own battles.

I suggest having at least one mage/healer and one tank in the group so that you can survive with ease. Make sure that everyone has their weapons at LEAST past level 10, level 12 will be better.
---
You start with your Hero. Set your formation and follow the eastern path through the door. Switch parties with the O button, since you can't go further.
---
Once again, set your formation and follow the path through the door. Switch parties.
---
Set your formation and follow the path through the door. Continue north and step on the switch. After doing this, head north and open the chest for some SUN BOOTS. Now head east and stop once you see one of those switch doors, and switch parties twice.
---
In control of Lyon's party, head north and you're brought up to the next level. Step on the switch up here. Continue north (you'll go down) and follow the path to the chest at the end for a GRAY HAT. Head back to where you went down, and right to the west of it you'll find a door. Change parties here to your Hero's.
---
Controlling the Hero's party, head north and up the path. Continue north, and down. Keep going north until you step on a switch. Switch back to Lyon's Party.
---
Back in Lyon's Party, head west and Up. Continue north and step on the switch. Have Lyon continue east and go Down. Keep going east until you can go east no longer and switch parties to Zweig.
---
With Zweig, head east through hte newely opened path. Go up, and continue east, down, and you'll reach an intersection. Go south and step on the switch at the end. Open the chest for some ROYAL GARB. Head back north to the intersection and take the northern fork. Go up the "elevator," continue north and west, go down, go north, open the chest for some SUN ARMOR. Continue west and step on another switch. Head north all the way and switch parties.
---
In control of the Hero, head north and Up. Continue west and follow the path until you go down. Head east and change parties.
---
In control of Lyon, head east and go up. Follow the path north and west until you go down. Here, head west and open the chest for some SUN GLOVES. Head back to the intersection (you'll need to go back up and down) and head North.
Step on the switch here and change back to your Hero's party.
---
Back controlling the Hero, head east, up, continue east, and step on the switch. Continue north and down. Head west and open the chest for a FANTASY HALF COAT. Head back to the intersection and continue north, where you should
change to Lyon's party.
---
Controlling Lyon, head through the newely opened northern path and you are forced to fight a boss.
------------------------------------------------
Boss: Girtabulu
Rewards: Immortal Medicine, Tachibana Greaves

Hopefully you have a decent party here. I suggest characters who can use Earth spells if you do not have the best armor for everyone, since Earth magic is good for preventing damage. The boss has very strong physical attacks, so make sure you either have a decent tank, or you have someone healing every single round (I actually had Lyon tanking it, and with decent gear she was taking around 250 damage ; ;)

The boss has strong physical and magical defense, so denting him will be rough. Either works, though the boss pretty much halves damage from all magical attacks.

Also note that the boss has one really -really- nasty move that targets all party members. Depending on the gear you got for your party (it so expensive to get the best for everyone, so its doubtful everyone has it), it will probably do around 200 or more to your -entire- party as well as causing the horrid Stun status. If everyone get's stunned, you may end up dead if you're weak.
------------------------------------------------
Killing the boss is much like a switch in itself. But continue north into the ruins with Lyon first. Follow the path to the next screen. Lyon is now finished (finally!)
---
You automatically switch to Zweig. Heal your party up, and head north into the square.
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Boss: Gudalim
Rewards: Immortal Medicine, Wind Ring

Once again, the strategy here depends on your battle party. I actually had the easiest time with this boss because I had all of my overpowered characters in this party. This boss is still very strong physically though, even with a
great tank, and can do some decent damage. He tends to rely on physical attacks, and it very slow. Fire magic does not work as well on him as it should, but Lightning works fine.Like the previous boss, this one has an area attack. This one is not as nasty though, and will probably only do around 100 to all members. It also does not cause Stun. Keep your HP above 250 at all times.
------------------------------------------------
Head north into the Ruins again. Follow the path and you automatically switch to the Hero.
---
Head north into the square to encounter the final of the three mini-bosses.
------------------------------------------------
Boss: Enmesharra
Rewards: Immortal Medicine, Water Ring

This boss deals with Line-type attacks and has incredibly physical defense and average magical defense. It also has very high speed, so expect it to attack before you. The main problem with this boss is its high stats, defense,
speed, and magical defense. Try using Earth Magic (Earthquake) on it to hopefully stun it for a round to prevent damage.This battle is much of a mix between the previous two, except, all in all, a bit harder.
------------------------------------------------
Continue north into the ruins. Follow the path into the central room where everyone meets up.
---
Choose your party (note that EVERYONE has been healed) but note that it can ONLY be chosen of the people you have brought with you. I suggest bringing quite a few people, just in case.Rearrange your party, and head north. Speak with Dolph, it's time to get revenge! I suggest Duelling Lyon against him, just because it fits the story more.
---------------------------------------
Duel 8: Rivalry -Lyon vs Dolph-
Attack: In your condition, this should be enough to do you in.
Attack: Well well, what a surprise, I didn't think you'd be able to counter that!
Special: Still standing huh? Will you be able to handle this?
Special: You did very well, I guess I should stop going easy on you. . .
Defense: Let me give you the chance to realise the shape you're in . . .
Defense: The more time you waste the more pain you'll be in you know!

Dolph is very, very hard to predict. He is quite vague with his comments and
it's easy to confuse them for one another. Also note that Dolph has another
Special other then what I have here, but I wasn't able to mark it down on
time, it's close to the "Still standing Huh?" though.
---------------------------------------
Watch a scene. Continue north into the next room.
------------------------------------------------
Boss: [Final Boss] Sun Rune Incarnation, Guardian Heat Spring, Guardian Light Spring
Fun Fact: Falena means Moth in Italian, and that's why the final boss is a moth.

Each of the three targets has its own separate attacks and abilities, though they all have around the same defense.
I suggest using Earth spells (Canopy Defense) that protect versus magic to stop the damage on the first few rounds of battle. If you have two-three damageless rounds, then you can probably win with less problem than if you are
struggling right from the outset. This battle is not really hard, it is just long. Ignore the Sprites, unless you are using area-of-effect attack. The boss will just regenerate them the turn after you kill them, so there is really little point in killing them in the first place. As long as you can focus on the final boss itself (the Sun Rune Incarnation) while ignoring the other foes, you will be fine. The key thing to worry about is the main bosses attacks. They attack a large
line of characters for some decent damage (upwards to 200) so if you can protect yourself from the damage then you'll be okay. Any characters with magic defense minus Runes will be slaughtered by the boss in this battle, so
be absolutely sure to take off those runes before entering the battle. Also, low magical defense characters will not do too well here.If you have decent levels and gear, this is a surprisingly easy battle, especially compared to the previous three battles.
------------------------------------------------
There are a few endings. If you choose to go with Georg is one, going back home is another (which is considered the "True" ending) and also the endings without getting 108 Stars of Destiny.

A few things to note about the ending: If you were too mean to Lym at the beginning of the game, you will not be given the option to return home to the Sun Palace, and instead will be forced to go onto the journey with Georg.

Magic And Physical Training

Magical Skills include Magic, Incantation, Magic Defense, Magic Sword, etc.
------------------------------------
Basic Magic
Location: Ceras Lake Ruins, far eastern room.
Allows Magic Skills to be levelled up to B.
------------------------------------
Elementary Magic
Location: Sable, Solis' Manor.
Allows Magic Skills to be levelled up to A.
------------------------------------
Intermediate Magic
Location: Hershville Naval Base, Administration Building.
Allows Magic Skills to be levelled up to S.
------------------------------------
Advanced Magic
Location: Sun Palace, After Liberation, two rooms east of the Prince's.Allows Magic Skills to be
levelled up to SS.
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Physical Skills include Attack, Agility, Defense, etc.
------------------------------------
Basic Combat
Location: Lelcar, Eastern Islet Inn
Allows Physical Skills to be levelled up to B.
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Elementary Combat
Location: Sauronix Castle, Town, Inside house to the north.
Allows Physical Skills to be levelled up to A.
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Intermediate Combat
Location: Ceras Lake Ruins, once Castle reaches level 3 (at the very bottom
level).
Allows Physical Skills to be levelled up to S.
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Advanced Combat
Location: Western palace, after the liberation of Sol-Falena.
Allows Physical Skills to be levelled up to SS.

Window Set

Window Set 1:
Location: Default, obtained automatically.
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Window Set 2:
Location: Ceras Lake Ruins, eastern side.
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Window Set 3:
Location: Haud Village, Wharf.
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Window Set 4:
Location: Ranro Mountain
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Window Set 5:
Location: Deep Twilight Forest
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Window Set 6:
Location: Doraat
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Window Set 7:
Location: Nirva Island
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Window Set 8:
Location: Ship Graveyard, Yahr/Nelis Sidequest.

Sound Set

Sound Set 1:
Location: Default, obtained Automatically.
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Sound Set 2:
Location: Gordius, Dragon Horse Lair
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Sound Set 3:
Location: The Revolving Bridge Innards, Sorensen Side Quest.
------------------------------------
Sound Set 4:
Location: The Baska Mines, Part 1.
------------------------------------
Sound Set 5:
Location: Sauronix Castle, Town.

Voice Set

Voice Set 1:
Location: Obtained Automatically.
------------------------------------
Voice Set 2:
Location: Hershville Naval Base.
------------------------------------
Voice Set 3:
Location: Nirva Island, by the Inn.
------------------------------------
Voice Set 4:
Location: A Hidden Chest in Waterfall Basin.
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Voice Set 5:
Location: Eresh's side dungeon.

Tactics/Formation List

Formation: Double Arm Tactic
Location: Stormfist - Arena, Front
Skill: All allies get a defense boost for one turn.
Bonus: +2 Physical Defense and Magical Defense
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Formation: Goose Tactic
Location: Western Woods
Skill: All allies attack first.
Bonus: +2 Accuracy and Technique
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Formation: Arrowhead Tactic
Location: East Palace
Skill: 1x Damage to a column.
Bonus: +2 Attack
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Formation: Cross Tactic
Location: Haud Village
Skill: 0.4x damage blanket attack.
Bonus: +5 Attack
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Formation: Crescent Tactic
Location: Rainwall
Skill: Damaged to all allied halved for one turn.
Bonus: +5 Physical Defense and Magical Defense
------------------------------------
Formation: Hungry Wolf Tactic
Location: After the War Battle -Defense of Rainwall 1-
Skill: All allies attack first.
Bonus: +5 Accuracy and Technique
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Formation: True Men Tactic
Location: Estrise
Skill: 1.0x damage to all enemies.
Bonus: +20 Attack, Evasion set to 0, -20 Physical Defense
------------------------------------
Formation: ArrowStance Tactic
Location: Yashuna Village
Skill: The front member draws all enemy attacks.
Bonus: Front Line: defense raised, Rear Line: long range attack power raised
------------------------------------
Formation: Tiger Tactic
Location: Ceras Lake Ruins
Skill: 1.2x damage to enemy column.
Bonus: Very front: +10 Attack, Very back: +10 Magic
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Formation: Tri [Wind] Tactic
Location: Lelcar
Skill: 1.5x Wind Elemental Damage to a single enemy.
Bonus: +10 Attack, Physical Defense, and Speed
Note: Can only be used with three people in your party.
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Formation: Sorcery Tactic
Location: Jeane's Dungeon, Side Quest
Skill: Chain Magic skill, allows double casting
Bonus: All: +5 Physical Defense and Magical Defense, Very Back: +20 Magic
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Formation: Circle Tactic
Location: Ranro Mountain
Skill: Prevent Enemy attack for one turn.
Bonus: +10 Physical Defense, -10 Physical Attack
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Formation: Twin [Slash] Tactic
Location: Boss Battle at Beaver Lodge, 2
Skill: 1.2x Damage to all enemies.
Bonus: +10 Attack, Physical Defense, and Speed
Note: Can only be used with two people in your party.
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Formation: Striking [Arrow] Tactic
Location: Nirva
Skill: 1.2x damage column attack.
Bonus: +10 Attack, -5 Physical Defense
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Formation: Quad [Lightning] Tactic
Location: Doraat
Skill: 0.7x Lightning Elemental damage to all enemies.
Bonus: +10 Speed, +10 Evasion
Note: Can only be used with four people in your party.
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Formation: Crane Wing Tactic
Location: Doraat
Skill: All allies attack first.
Bonus: +10 Accuracy, +10 Technique, +10 Speed
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Formation: Pent [Phoenix] Tactic
Location: Deep Twilight Forest
Skill: 0.6x Fire elemental damage to all enemies.
Bonus: The person in the Center gets +20 to all stats.
Note: Can only be used with five people in your party.
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Formation: Illusion Tactic
Location: West Palace
Skill: Instantly kills all weak enemies
Bonus: +10 to All Attributes.