Jumat, 09 Mei 2008

Army Battles

SPECIAL ABILITIES

Ambush: Makes a short-range attack against an enemy unit. Enemy cannot counterattack.

Balance: Stabilizes damage values. Need to test to see exactly what this does.

Barrage: Makes a long-range attack against an enemy unit. Enemy cannot counterattack.

Catapult: Makes a long-range attack against an enemy unit. Enemy cannot counterattack.

Charge: Does damage equal to 20% of the opposing unit's maximum hitpoints. Enemy cannot counterattack.

Cyclone: Does damage equal to 30% of the opposing unit's maximum hitpoints, and recovers your unit's hitpoints by 50% of the maximum value. Enemy cannot counterattack.

Dawn: Does damage equal to 20% of maximum hitpoints to all enemy units within range. Friendly units within range recover 50% of their maximum hitpoints. Enemy cannot
counterattack.

Extra: Increases the number of uses of the first special ability by 1. This is the only ability that has an effect when a unit already has two abilities. It's best used to increase powerful abilities like Dawn and Star.

Flowing: Completely restores a unit's hitpoints.

Fortify: Defense+5

Frenzy: Attack+5, Defense+5, Mobility+1.

Gnaw: Reduces a ship's defense by 10 and does damage. Can only be used on water.

M. Earth: Does damage equal to 30% of the opposing unit's maximum hitpoints. Enemy cannot counterattack. Cannot be used at sea.

Morale: Attack+5

Muddle: Opponent's Attack-5.

Nourish: Restores 3 HP every 10 seconds. Stronger than Rest, but still not very useful.

Rage: Does damage equal to 40% of the opposing unit's current hitpoints. Enemy cannot counterattack.

Recover: Restores 50% of a unit's maximum hitpoints.

Relief: After each combat, this unit heals 10 HP. Probably the best ability to have.

Rest: This unit recovers 1 HP every 5 seconds. This is really not helpful at all, because it's so slow.

Rumors: Opponent's Defense-10.

Speed Up: Mobility on land is increased by 1.

Star: Does damage equal to 30% of maximum hitpoints to all enemy units within range. Enemy cannot counterattack.

Survival: As this unit takes damage, its defense will rise.

Thunder: Makes a long-range attack against an enemy unit, with damage equal to 30% of the enemy's maximum hitpoints. Enemy cannot counterattack.

Weakness: Opponent's Defense-5.

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